my girlfriend is a elementry school art teacher, and one of the things she says the younger students, probably up to fourth grade has is understanding overlaping forms, one of the assignments she has them do is a picture of you and your best friend standing next to each other with one person in front so the bodys partialy…
After going through this I may start using nDO instead like you've suggested. I wanted to go through one piece detailing everything in 3DS Max and just see what it was like in all honesty. I often see fantastic high-polys on here that contain all the detail, down to screws. With my next project I'm going to try what you've…
Unfortunately for people like feanix and a lot of us students I see around polycount, the need for crits is for 2 reasons. Though I seek crits and comments on my work to improve and become a better artist, it's also a part of the course to gather them. The system in place is that you need to get professional criticisms for…
You can get Lanteri's book "modeling guide for teacher and students volume 1" he describes all the steps you have to take + specific measurements , books is free on the internet Other then that if you I can suggest this 2 video series which show entire process but are in korean [maybe not sure ] if you know your head…
yeah you can do all of that. maya has great rigging and animation tools. For human characters it has built in tools that can automate a lot of the rigging for you, which is great for beginners or non-riggers just wanting to pose or get started with animation without going down the rigging rabbit hole too deep. In my…
Absolutely rife stuff? Not sure what you mean there. I edited my post and added a paragraph about a situation with multiple tiling textures where I don't know how you would approach that. If mostly unique or not needing tiling though, no need for multiple textures/material? I have no idea about PC on a large project,…
actually I wasn't a fan boy when bungie switched halo from mac to xbox. Then, to me, mac was obscure. I'm still no fanboy - only the haters call us mac users that I'm sure out of that 6% at least 4% are used to make 95% of the music you listen to, the movies you watch and the magazines you read. PC's are games company…
claydough: yes but not really in depth or much. I have been told however by other students I know that it is supposed to be real good in comparison with max or maya. Crazy Butchers LSCM Unwrap is based on the Blender LSCM unwrapping code which is also why he put it free under the opensource license. There is another…
Definitely agree. I started using Mud more when AD released it for free to students and it's definitely my preference now. As soon as you switch the default turd-brown material everything starts to look better, and less 'squishy'. I think the matcaps in ZBrush sometimes make work look better than it really is. I also love…
It all comes down to the pros and cons as they relate to your own personal situation. I have skills and experience but I chose family over a full time position. Freelancing, you check who's looking for artists all the time and I see staff openings in my town as soon as they're online. I could easily apply and I'm confident…