For a while I was struggling to get decent grass physics but today I feel this is reasonably decent. This is by no means perfect but it's a start, though a bit of a hack job. Getting used to Physx in UE4 was a pain... and with no softbody support at the moment which makes things a bit trickier! [vv]137687641[/vv]
Jurassic Park can never get out-done. Seriously if Friday the 13th and Halloween, Nightmare on Elm Street could get 10 sequels...I say so can JP. It sure beats the fuck out of another Transformers, Twilight movie...
[ame=" https://www.youtube.com/watch?v=-gP_Q2myNWo&list=PLDA2E243E43CA673B&index=137"]The Apple Tree Feat. The Glitch Mob - YouTube[/ame] 15 minutes of sexy glitch hop :)
looking sweet so far, the cape is still a little funky but I know your working on that. I feel like her shoulder piece is a little too big for her, I imagine it would be very hard to lift up the arm with something that heavy (but thats more of a personal feeling) another thing I would say is look at the folds that are…
I'd like to give a little feedback relating to the body mechanics on the first shot as with a few tweaks I think you can get that to be a nice opening. First off, he accelerates extremely fast towards the block. But doesn't look like he generates enough momentum to physically do that. Between frames 103-120, he lights the…
By comparison it looks like the MakerBot Replicator Mini has a resolution of 11 micron X and Y positioning accuracy with a 200 Micron layer resolution.. It also retails at $1375 - almost 5 times the cost of the micro. Disclaimer: I know nothing about 3D printers so probably have missed something significant here!
Each piece is uninteresting. Lacking any and all details. Flat color, no highlight or shadow or variation. Barely any info on the normal map. Not rigged or posed. Having said all that, though, your ability to make low poly stuff isn't bad. You will do well when you start putting in more details. You should also learn…