in my personal section, my most current is at the top- I've removed one of the oldest works. I do like the separation between my personal and professional work rather than just having all of it dumped on one page. I can move deadspace 3 so it's the first item rather than mw3, but that seems like a minor detail imo. I think…
Ohh I see where you got the idea. Yes the pivot point of the item during import into UDK will be determined by the position of the object in Maya from the center grid. And no, nobody builds environments like that (will you actually import every single repeating piece into UDK as separate assets?) Try to block out the…
Okay so I just baked a new normal map for just the shirt that had the UVs already packed with the rest of the models and there is not much difference in quality. Still the same 1k texture size. I've attached some images of the end result. Keep in mind that these are not really rendered images but rather just screenshots…
I recently started playing in a D&D 3.5 campaign that was adapted from a classic Gygax dungeon crawler called Tomb of Horrors. I'm playing a human rogue, but I found a rather effective magic item combo in teaming Boots of Levitation with a pair of Immovable Rods. It's fairly easy to avoid pressure plates and pit traps when…
I stopped reading Kotaku a few years ago more because I disliked how they couldn't present any news item without lacing it with snarky opinions (even moreso than blogs normally do), but I just checked it out after reading this thread... The format doesn't bother me, but the way it works does. I'm not a fan of these…
Not a problem :) This is what I am getting when importing the Lion body VMT in Marmoset. I still had to dial down the specular for it to look like that tho, as Lion seems to be one of the whacky heroes with a strangely high specular value of 20 in its material definition file. (so ultimately, I think that the game client…
okay i found a tool to extract the files from windwaker and look closer into it. Link has 2874 tris, the mesh showed earlier from google3dsomething looks like the one i extracted. He uses 42 bones. with a total of 323 animations for the body (not all can be opened with an error that they use 5 instead of 42 bones, so its…
Repetitive, boring tasks that seem to have no other purpose than to artificially enlarge the content. Even though they are mostly optional, they distract and you don't know it's such a kind of task before you actually started it, even worse when they have different stages e.g. first find 5 XYZ and afterwards you have to…
Seems like you've bitten off more than you can chew to be honest. I can assure you that painter works. I look after a lot of users (over 50) of varying experience and they all manage to get passable results out of it. baking is not straightforward in any software - tearing into something complicated before having a solid…
Wow, this looks really great. I'm seeing it for the first time now and looking through the process is very insightful. I've only had a chance to look through the thread for now. I haven't gotten to the article yet. It may be too late, but I have one piece of input that could be helpful if you every plan on pushing an…