Hi, I recently finished my first item for Dota, but when I try to import it, the lighting looks odd and the self-illumination dont seem to work. here's pics of it the teal green part of the bow is supposed to self illuminate. so can anyone help?
Hello there, a quick one is there a way to let unreal (or an esxternal tool) pack several props with unique texturesets into a bigger atlas? Lets say I have 4 1k props and I want them into a single sheet (atlas) of 2k. Is there something that does this automatically? Cheers!
Hello I'm new to Suite 1. Loaded my triangulated .obj mesh along with the baked maps. 2. Added a metal smart material In 3DO I don't see my baked maps on the mesh nor the smart material.
Hi! I'm a bit confused by the title which mentions normal map issue due to 'UV-Seams of high res mesh'. If this about transferring highpoly detail to a lowpoly using a normal map, I would think only the lowpolys UVs are relevant? Along what Eric asked, what does the lowpoly look like with just the baked normal map applied…