Hey guys i am back! Been working on the lowpoly and I got it to a place where i want it. I am currently at 13k Triangles. I feel like it is a low enough place where I can start UVing and baking. Here is the High Poly Here is the Low Poly
Drawing is always a good skill, you can't go wrong with it. You don't have to master it, but it will always help you in your work. There's plenty of ressources online to improve your drawing skills, but practice is of course the core of it. I also recommend Feng Zhu youtube video. He's got a large amount of it and this guy…
I have recently been testing substance painter 2 and it can handle pretty high poly meshes. You could try to texture there and render in toolbag 2 which can handle high poly as well here is my workflow and result> In this personal project I tried to make another approach at high poly texturing and rendering. I used Zbrush…
rel="Lightbox"?attachmentid=7668&thumb=1&d=1355828432" class="thumbnail" border="0" alt="Click image for larger version Name: glow.jpg Views: 8 Size: 215.0 KB ID: 7668" style="margin: 2px" /> This direction is kinda what i meant. Next step would be to set up all your lightsources in the hallway to a point where you can get…
Amazon still sells it: [ame]http://www.amazon.com/Shin-Megami-Tensei-Persona-Playstation-2/dp/B001C6GVI6/ref=sr_1_1?ie=UTF8&qid=1312075041&sr=8-1[/ame] Worth every penny.
Great write up :) I use this a lot with likeness sculpts recently. It's actually called Chiaroscuro and is traditionally used by painters and sculptors. If you want to delve deeper, this book is really good for looking at it in application…
Polygons could be many things. It could be a triangle (3 edges), a quad (4 edges)... a polygon could have 139 edges if you wanted to. Phrasing the question like that is like asing "should you count Dogs or German Shepherds?". Never choose. If they tell you they want the model to be 500 polygons and they meant 500…
I think what you want is decal projection mapping. Here's an example in the game Trackmania 2, skip to around 2:10 https://youtu.be/CkH5ECGgzig?list=PL5_4wSZ-XuFwIiouoaD2Pf_isVMFiBQdB&t=136
OK, now I get it...... It's a memory issue. My GPU card have 3GB memory, and to bake it the blender needed 13GB...... WOW, I just changed to CPU render, and it WORKED!