Yeah man, reference, reference, reference. Always start by getting yourself tons of pictures of your subject. I'd go for pictures of Thor in different styles (assuming you're going for the Marvel character, get drawings from different artists so you can understand the key points each artist tried to represent the most),…
Hi guys. i'm trying to add some embossed gold to plate armour. currently i'm drawing the pattern i want into the armour with splines, and converting the splines to cylinders. it looks good except for one small hitch! currently, if i have any of the splines overlapping, i can only fuse the verts together, making sure…
Hey there, welcome to the Workshop! If I didn't take a look at the facial features and body armour, I really thought it was the other archer hero Windrunner/Windranger. Really love the silhouette of the cloak but ribbon rings need to have some way in indicate it's sewn and attached on the cloak surface. At first I thought…
Ah thanks man, still looking forward to seeing the aqua packs progress. I really want to make some skyrim weapons and armour gonna try do the weapons an armour under one theme which Ive got in mind. At the moment im making a twisted game environment which I will render in a game engine. Ive also got a stretchy rig planned…
This is also something I've been trying to figure out, since my character projects also consist from multiple separate meshes, instead of a fused watertight low poly (which is more an old workflow from early 2000s). Arrimus 3D explains how simple proxy mesh can deform multiple complex meshes. Weights can also be…
OK lets start with questions : You can be anything so this include character artist with caveat that you have to put the time to learn all the intricacy build portfolio and so on there are few requirements as with everything else - texturing yes for the most parts except for 3d prints ,sculptures and miniatures - hard…
You can cut the lack of diploma and workflow from your potential reasons, ain't no one care about those. They can teach you a new workflow if you're good, and a diploma of some kind is totally unnecessary. English might be a concern but it would be secondary; its more of a concern if you're not local to the area frankly.…
Concept art isn't my specialization, but I can offer some basic breaking in advice. - Look up a handful of game studios career pages and read over any postings for concept artists. Hopefully you can pick out some common themes in the sort of work that's in demand. Even if you don't apply for a studio job, that sort of work…
You need to profile the game on the lowest-end machine you plan to support. Without testing on device and profiling, you are guessing. But... You have 3099 shadow casters in your scene. That's very high. I would guess that literally everything in the scene is casting a high resolution shadow which is not a good thing.…
and what's wrong with that? hard work surely should be appreciated but i can understand if someone's disgusted of all that fantasy exaggeration, weapons and armors made of rainbowy metals and having weird ass shapes, stylized proportions etc. there are some things that can make the process slightly easier, but hand painted…