I looks like you have a good foundation - It's really about getting into the details. What you are making right now would make for good concepts or visual designs. But if you want to work in games, or on production assets, you need to build up more than just the minimum required to fill a single perspective shot. Firstly -…
I'm no expert on symbolism, so I may be wrong, but I think a star's meaning depends on it's number of points (at least in U.S. culture). The 5 sided star seems to be the most basic/generic/popular and is used for everything from the Dallas Cowboys (American Football team) to Lucky Charms (breakfast Cereal). If a five point…
Gonna post one more idea, see how it goes, this one'll be a bit wackier and off the wall but since you mentioned game design and gameplay here goes: The way i see polycount is a huge number of environment artists, some people who can do amazing character art, and really not too much else with any regularity. We can create…
Hey guys, sorry for not replying to this in so long, been quite busy. Ok, i understand the coding you've set out there SpeCter, and it's something i think i can get the hang of with what i need to do. I've also looked into using anim-trees effectively as well as anim-notifications for certain events. Right basically this…
Hello, hope all is well! Portfolio Feedback * So for starters make sure you always hyperlink your website. Even in a very informal post. When apply or writing emails to employers having it be super easy with just a simple click is just a good habit to practice. * "Zombie hunter Sci-Fi motorcycle" could use some more…
Gah, I accidentally hit Back on my mouse and it ate my long, well-worded critique :( So here's a run-down, quick and dirty: 1. Highpoly sci-fi corridor stuff is turning out well. This seems to be the best stuff on there, you need to make lowpolys and textures for this stuff and do it to the best of your ability. It will…
Ben - on the other hand there are genres like RTS, tower defense, etc, that still require quite lowpoly work. Plus "around the corner" doesn't mean "widespread in a year". Current 3D games are still somewhat limited to flagship devices. My phone still has some framerate issues with Raging Thunder, and that's not exactly…
Unity asset store is a viable option. It's definitely not a lottery in any case though, you just need to approach it properly and substantially. I.e, not just publishing random assets randomly, but coming up with a business plan and thinking through your approach properly. What do developers want when they turn to stock…
Hi C86G/Chris! I'm no veteran in 3D Art, but I can certainly try and provide you with some what of a First-impressions for you. -Immediately, with your weapons, I didn't know whether or not they were textures/Materialised. So Perhaps for each thumbnail ensure you have an image that best represents the prop/Environment. For…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…