It seems to work if you use an orthographic view (top, left, ect). It seems to work if you turn off snaps. I think I see what's going on... Even if you create your object with grid snap turned on your pivot might not land on the grid. It's probably a bug since it works in ortho view just fine so either do that operation in…
Ok! so the sculpt is finally complete and I created a few feature shots for the miniature. Edited the render in PS to add the motion blur to the body. I added the different props and detailed the finishing touches. You will see the base with pavement is added. I tried to mimic how Dota 2 pavements look inside of the game…
If you look at the script that it calls when you use that hotkey/menu item, it actually says "SelectLoopOrBorder". There might be a way to make it only into "select loop" thing, since I think as soon as you have a border edge selected it will always go into "select the whole border!" mode. I might take a look... My little…
Yes that is ShaderFX in 3dsMax. :) It runs inside the DX Material. So you can switch your DX Material over to use either a text file, like before, or enable ShaderFX and open its node editor. Most features work in both Maya/Maya LT and 3dsMax. (most nodes like reflection, normal maps, vertex colors etc) You can also load…
HOW COULD YOU TELL IT WAS JFLETCHER?! Oh yeah, because it looks awesome. He's probably too modest to say it himself, but he pretty much single-handedly did all the character, weapon and item work so far on this title - modelling, texturing and skinning. Most of the environment work was handled with similar panache by…
Extremely nice job man, I wish I was half as prolific as you are with these pieces. A few things, the macro design is working incredibly well but the micro is missing a bit. Where do people interact with, where are the doctors hands supposed to rest, if that thing under the "Lunar" in the wall is trash what sort of trash…
If you mean the maya software renderer I'd doubt it will do everything you need it to do for a production quality render. It does do raytracing pretty quickly but what you're likely to miss if you're used to vray (which i haven't used but i'm pretty sure it does this stuff) is the ability to do indirect illumination…
Ok, so, I never actually used transparency on geometry with overhangs. I did a test just now and see what you mean with the sorting issues... I stand corrected and feel like a total dunce. Next time, I should make sure to first check who's methods I'm putting into question, before I spend time and effort formulating a…
Only a lawyer will give you the correct answer. Design is copyrighted, therefor replication (derivation) of a certain design is most likely copyright infrigement. If you earn money or not does not count,if you rename it, does not count, if it is fan art or not does not count. The copyright owner may just tolerate it for…
I got the Asus Slate bout 3 months ago at microcenter fer bout $250 I see they r now at New EGG fer $190. Tested out an i7 surface book at Best Buy last night and although I am pretty sure that if I had zBrush or large texture files in Photoshop for testing there would probably be many instances of apparent performance…