Well looks like you got buyers already lined up, locked and loaded haha. I totally love the look of this. Some people mentioned X-Com, another mentioned Fallout Tactics (LOVE THAT GAME). Yay for isometric games, we need more of those these days. I like the character designs alot. But like others said, some more…
Also consider that env work is not just about doing props or texturing buildings then stacking that together. Good enviro work relies on a lot of very smart things to do right (creative tiling, mesh modularity, texture blending, normals editing) that are rarely taken in consideration when doing char work. Char work is sexy…
Welp. Its been two years. I still need to change the name of my thread! To fit the rules. Anywhoo. I graduated college last year, Got a job, got laid off. And now i sell Life Insurance. Sure didnt see that one coming haha. But the idea of good income sure is nice. But I've realized, I still love digital painting and I dont…
Ok so this kind of the look i'm going for minus all the armor and the saddle, if you want a better idea just google image search wintersaber. http://fc05.deviantart.net/fs48/f/2009/210/6/b/Night_Elf___Dark_Knight_by_Ketka.jpg The images I used weren't perfectly alined so that he could be symmetrical, and he was already…
I love the storytelling. Interviewing the dwarf to jump around story plot points is a great idea that Assasin's Creed used to great effect (and skips the drudgery of traveling/camping/etc) I like the cleaner art style and the default Hawke looks much improved. Armor looks much better and the blood seems to be toned down as…
@slosh Thanks so much man! @Brian "Panda" Choi - LOL @TeriyakiStyle - Thanks so much! I have no idea what Jeremy (concept artist) had in mind O_o - but I imagined it like a cross between genji and doomfist. I really like the idea of a character with a sword and shield that has the ability to get into combat with…
I would say focus on balancing small/mid/big shapes. Right now it feels like mostly a lot of Mid sized shapes defining the silhouette. Look at reference for industrial stuff and notice how a lot of thin (and various sized) wires populate these types of things. I like the armadillo-esque plating on the back especially…
i dont see the demo reel, just a white box...not sure if it's my browser (firefox) or if it's just taking a long time to load. Didn't bother waiting for it. You should present you armor and statue more professionally, not just a screenshot from zbrush. You're statue is not in perspective mode. They also don't look…
I've gotten the UV error plenty of times. You've almost certainly got a sneaky face somewhere that managed to either not get UV'ed or get its UV's deleted. Run a Mesh -> Cleanup on the Lo-Res and Select Matching Polygons (don't Cleanup Matching Polygons, as that will delete them and you could lose faces you need) and…
I like the model, though one thing you could do is scale the snout in just a bit. Right now, it's a bit difficult to focus on the character's whole face. This could improve it's real-time cinematic appearance. The UV layout looks solid, but there are some thing about the texture that are confusing. The shirt continues past…