I cant believe the enforcing of mac-usage in university either. OCAD _does_ give licensed Creative Suite software, mac specific, and fonts [also mac specific]. I don't understand the PC-hate. Macs and i have a past of hating each other as well [i've lost 32 gigs of data thanks to them] but 'what can you do' right? I've…
Well it's more like you won't be able to utilize the access speed of 800mhz. Your motherboard just won't transfer that fast. It should still work if it's clocked faster but it just won't operate at full speed. There isn't any reason to pay more for ram that's faster than what your motherboard can handle (especially if your…
There are a couple practical reasons for the uv layout. 1. Hard edges. Pretty much anywhere I had to put a hard edge to fix shading issues, I had to split the uv shells. It was a balancing act deciding where I wanted to split the shells and where I wanted to keep the seam for texturing. As you know, if you have a softened…
Well after checking out the specs on the Alienware Area-51m 7700 I'm hooked! I would love to get one so I started checking out ebay, but Im so damn skeptic of spending that kind of money on ebay, let alone those guys who wanna take the transaction outside of ebay. Some got prices so low its got to be a scam. Like $900 for…
I'm glad you guys brought this up. Generally, I'd say the use for Twitter is entirely different from Facebook/MySpace. Don't gawk at the idea and usefulness behind it just because its categorized as a 'social network'. It gives me, you, and anyone in-between, a chance to follow and listen to people that you generally…
My starting pay as a Jr. Artist was 14K a year. Of course this was back in 1993 and I was 18. The average is pretty well represented in the Game Developer salary survey that fmnoor posted.
[ QUOTE ] Hands need some editing, the polycount is now 1450. [/ QUOTE ] The problem is that this will leave you only 350 polys for the head if you want to stick with the 1800 limit. Great job on the model though, looks really nice.
Ok well I think im getting close. Heres where Im at. I'd really appriciate some feedback on the specmap..not really sure about it. [Beauty Shot] I dont think i did it right mop.. [Ortho] [Turnaround[14mb]] www.strawspapers.com/stuff/turnround2.avi [Flats] -Diffuse…
These days all games use overbrighting, you can expect your skin to be about twice as bright as it is on the texture on average. I prefer to use levels with 144 as the output scaling to get the skin down to a decent brightness.