I use wix also but i paid for my own domain. things to do is like they said, remove .wix ... that is your first priority. Next, stop using that slide show, it is annoying as heck and slow to navigate through. Stop doing a work in progress, that shows nothing but uncompleted work and that's not good. maybe a blog would be…
I think you are on track but i've noticed a few things...the first one is that there is a lot of space between the clavicles, which is a problem because the top part of the pectoralis major originates from the clavicle, not below it. Male wise the trapezius may be too big, i am not so sure but even on very muscular people…
I agree with what was said about our Unis. In my experience they're awful. Designed more to lure in students and less on providing the necessary skills. I know its hard as hell trying to make it in Australia. My first job was overseas and my current one is working remotely for a small studio. I'd recommend trying to do…
I honestly don't see why you can't get any, your art is good. but i guess nowdays if you want to apply for freelance, you better get a bit flashy on the website and marketing . ( i see Jonas for example : just .. advertise everywhere even in some Indonesian language CG forum ^^ , dont worry it is legit strategy ) and…
I just had a look at your file. I had to import it as it was made in a student version of maya. You have all sorts of construction history on your objects as well as old transform node leftover from merging objects. Also as I wrote before, your foliage cards have merged center and corner vertices, causing single edges…
Yeah but UDK is really easy to get stuff set up in as an artist. Everything you need: http://www.worldofleveldesign.com/categories/cat_udk.php The programmers I've worked with absolutely hate both Unity and UDK (Hipster programmers I suppose.) If you can show them how epic your scene looks with all the tricks UDK has to…
This is a bit of a shock. Back when I was a student doing a video game art course, I met Mr Steed at the Australian GDC. My classmates and I had spent the previous six months or so putting together a game demo and we were showing it off to folks at the show and generally getting positive lip service. Someone managed to…
You will get no useful answers regardless of how wise anyone responding is because you will not understand them. To understand them, you have to do them and you can't start with 30km2 GTA / Arma scope. Start in 1985, make a complete game of that era's scope then jump up to 1990, then 95, then 2000 and work you way up to…
"It's not what you know, it's who you know" is the norm in pretty much every industry. With games specifically, if you prove to be incapable of getting work done then you'll probably get replaced fairly quickly. Connections can get you through the door but you need to be able to consistently prove that you deserve your…
Based on a bit of the feedback I've been receiving, I overhauled the lighting and sized down the table. As for my process, I worked in 3DS max and maya to create all the wall/door modules and props. The architecture was textured with tileables I made in photoshop and substance designer. I heavily drew on google maps…