@myclay Sure thing - A way to do it would be to grab all the normals from a merged copy of the two objects. A few permutations are possible : either running the operations on separated models for head and body (thus maintaining vertex order), or, merging the head and body together, running the operations, and then…
It's set somewhere between the 1890's and the 1920's. It's very old! The style is suppose to be cartoony mixed with realism. There aren't any roads per se. The idea is it's a tiny island with less than 500 people located in the middle of nowhere so transportation is not a big issue. There's going to be a beach and some…
I think we have simila errors on this thread: http://polycount.com/discussion/181729/normal-projection-issue If you find out anything usefull to share let us know!
Here are some excellent recent animations by students doing the same sort of project. You've probably seen them, but hey, you never know. Serious theme. http://vimeo.com/18008261 Making of 'Mighty Antlers': http://vimeo.com/20217307 http://vimeo.com/17914974 Comical. http://vimeo.com/27127177 http://vimeo.com/17535548…
Hey Camrat, I saw that you posted on my thread asking about lighting. :) With your scene in particular, my eye has a bit of trouble being guided through the composition. You've got all these great little details with your bridge geo, but you need to help my eye out by guiding it a bit with lighting. It's reading a bit…
@stickadtroja This thread was open since the 22nd, to allow nominations to pour in. And it was closed on the 1st. http://polycount.com/discussion/181298/greentooth-awards-announcement-and-call-for-nominations/p1
You know, the more I listen to 181.fm's net radio station "The Eagle", the more it hits me that GH3 really shouldn't have the title "Legends of Rock"... there's so many great 'oldies' that really should fall under that title that don't appear in the game. A good sized chunk of the songs in the game are relatively new, and…
I love the way that came together! I also love the detail on the writing on the blade, though isn't it turned 180 degrees from the real one? I agree that the leather looks too shiny. It looks like it was oiled up. I like the flatness of the blade, though. I've seen metal that looks like that, and it looks just as un-real…