Don't. Use Houdini Engine and the rest leave to me :) As I said in this => http://www.polycount.com/forum/showthread.php?t=149831 <= topic, give it a spin guys. If you want to see some tool, just say it. Preparing a tool like this (in the link), that will work with Unity/Maya and probably UE4 in April will take maybe 1-2…
I've been playing around with handplane a bit and strangely though I cant seem to get it to work with my NaturesProphet items normalmap. It turns out all blackish in the preview. But through that i started playing around with the fbx format. I am usually using Blender and export into smd files. Now I wanna know, what do…
I feel like I can anticipate one of the new tools in IC.Shape 2.0. Anything to see a girl smile. From MAXScript menu, create a New Script. Copy and paste following code, then from editor menu Tools choose Evaluate All. You'll find the command in Customize User Interface... under category IllusionCatalyst Tools, named…
I know right?!? :( Demon's Souls didn't exactly make it very easy to play with friends tho, maybe in dark souls on the 360 it'll be better :) I need to boot up MH3 again, been playing MH3P non stop (imported a copy), and just got HR6! 145hrs logged hahahah. i got a mail from amazon that made excitedededed:
Wrote a bit about this and posted a short tutorial for spiting the crazybump/sd style single channel curvature maps into two separate maps: http://www.polycount.com/forum/showthread.php?t=140861 As noted above, concavity maps are great for masking pits and areas where dirt or dust would collect, while convexity maps are…
Not completely sure if its tessellation with displacement. It can be a parallax occlusion mapping also. For the blend, there are a couple of possibilities: http://polycount.com/discussion/148143/ue4-terrain-mesh-normal-blending
Looks great as always... I'm a big fan of planes and aviation in general so I always love to see your work :) You might want to tone down the specular highlights a bit - they're a bit strong which makes it look like plastic - paint is not that reflective And this may have been a conscious decision, but it looks a little…