There are a few edges in the handle I might re-route so the quads look more standard and have less of a chance of doing something funny with the cage. It looks like you're ready to start baking, you can do that in 3dsmax with Render To Texture (RTT) or xNormal, both have their advantages and disadvantages and both have a…
brushes are kewl, it seems easier for items like this to just use photos and manip them a bit (which im sure your doing) but the brushes are giving it a painted look a bit, kinda soft and fuzzy or hazy in places. for the normal, ummm im not sure what your work flow is for this. I usually do a highpoly in max then a low. i…
[ QUOTE ] If you ever get the chance, you should sample some of the 21 yr Port Wood Balvenie; smooth as a baby's bum. [/ QUOTE ] Thanks for the tip. I've been thinking about this recently. Usually whenever I buy whisky or bourbon I'll drink it until its gone, so my plan is gonna be something like this: When I go for my…
I've been experimenting a lot with the time editor and clips in Maya lately, and while I see the merit of using it, there are tons of little quirks and annoyances that make it very difficult for me to work with it. Once you've converted an animation to a clip, it feels very "locked in". You can't really edit the animation…
Hello all! Im making a robot who has an upper and lower elbow. I have successfully created an ikfk blend and have been able to get the fk to snap correctly to my ik. However when snapping the ik to the fk, I can only get the wrist to match positions. I used the upper elbow as my pole vector but i think i might need to use…
Trying to make a 3D character with a hand-drawn face. Similar to Wind Waker. My problem is that I'm super new to 3D stuff and I've only barely scratched the surface of UV unwrapping up until this point. http://www.benjones.us/twilight-princess-eyes-breakdown/ Note how the eye texture is drawn front facing and completely…
As usual I've psyched myself out. Just to give you the breakdown on what I'm trying to decipher I have this carousel. The carousel has wood that repeats throughout certain areas, from the carousel floor to actual props. The best idea would be to tile this wood as it gives me more uv space for the rest of the asset to be…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a talented VFX Artist to join our production team in Montreal. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in…
HI guys. I'm having a really hard time exporting my pieces from Zbrush to Maya. I finished my high-res model on zbrush, and I used the uv Master in most of the pieces. For the ones which the auto mapping wasn't good enough, I would Uv manually on Maya. So I used GOz -> Visible (when using All, for some reason, many peices…
A bunch of cool things have gone on around the Polycount Community this week. Hawken has kicked off a new Low Poly Challenge, we are reaching the final days of the Team Fortress 2 Polycount Pack Contest and most importantly, there has been some stunning art all throughout the boards. If you've been living under a rock,…