Your website is great, you picked a great layout to imitate and did it very well. Why did you have the HP of the lancer as the thumbnail instead of the textured version? Bad idea imo. I think your hologram hall is your best piece, and the other two feel much less polished and rough. I think the lighting in the city scene…
SA was ony of my main reasons for purchasing a PS2 a while back over the Xbox. Unfortunately for an avid player of the PC versions of GTA3 and VC like me the shooting controls felt like a joke. worst thing is that it wasn't possible to tune the sensitivity of the stick nor remap the awkward button layout. now with SA on…
<font color="orange"> *Update* </font> Did a pretty hefty rework on my uv's. Fullsize uv-layout: here Not as far along as I would've like to be. How's the graininess working out? Render clouds + reticulation in Photoshop. Going for some puss pouring out of a crack on the back of the head to cover up a seam. Finishing this…
@ crasong - thanks for pointing that out! I've fixed it since your post and added some tile normal maps to the floor, which brings me to my next issue. The floor decaling has me pretty stumped. I'm sure a good approach would be a layered texture - the tiles would repeat, and the floor decals would have their own UV layout…
The first post about it was a reference to Costikyan's "Death to the Games Industry" article. Can't believe you missed that one, Ben. The Escapist marks the first time I've ever seen an online publication actually pull off the layout of a print magazine, and make it work as a web page. I enjoy reading it just for that.…
I think EricChadwick is refering to loading a mocap file to a Char Studio Biped, and test weighting the model in all ranges of poses. You could just as well make up your own animation and tweak the weights around that. Efficient way of working... Also wanted to point out that a lot of deformation problems can be solved…
It doesn't pack yet. Basically the uv space grows or shrinks depending on your layout - or you can lock it. Packing has been requested though so it will probably make it in soon judging by how fast he updates the thing with peoples requests. It started out more as an organic tool but recently people have been putting it to…
I recommend keeping the bubbles and godrays as separate objects. They will probably need entirely different types of materials and textures. Bubbles can be made as a particle system to face the camera. 1024 x 1024 seems like it would be a good texture resolution for this object, you could go larger or smaller if you wanted…
Odd this comes up now, as I have to look for a new job. Which means figuring out what the hell I want to do. I'd still really like to do layout, but it may not be likely around here. Which brings me to my next point: my godson. I moved out here to be by him, and now I couldn't imagine it any other way. Watching him grow up…
Avoid using FOV, and use Zoom instead. Z is the trick to zoom in quickly. If a Perspective view gets really whacked, reset the view to a Front or other orthographic view, hit zoom extents, then switch it back to a perpective view from this vantage point. You need to be in a 4 view layout when doing this. This will reset…