Thanks, yeah I'm hoping it's helpful to someone, maybe someone can learn something from seeing my work, or else someone can tell me how to improve that work. Seems like a win-win situation. @Donavonyoung - It's an interesting thing with art tests really... do you try to match the concept that you're given? Do you try to…
Every company is going to want something different. It's hard to answer what should be used to render and so forth without a company or two in mind. Maybe you don't want to work on Ratchet and Clank, but if your stuff looks like it, see what they use, or similar companies. A portfolio is all about showing the person that…
Ok guys here's a package wich contain the floor mat. It's not my most up to date mat but i'm sure you'll find it usefull. https://dl.dropbox.com/u/1812933/UDK/CG_RainV1.upk Enjoy !
I think because> "This contest will last for just over 4 weeks. The contest starts on Wednesday, September 16th and the deadline is Sunday, October 18th ad 23:59 EST (GMT -4) " http://www.polycount.com/kf2-gng/
Yes, this got a bit out of hand. Every change I make to the face changes the overall mood. Showing the teeth makes it feel more like a pinup. This is quite a tough challenge, you're right I need to take a step back again before I end up with 20+ more iterations. For the other one though I think these corsets would look…
Hey Ben I tried your smoothing tutorial and this is what I got after baking my normals in Xnormal. Smoothing angle was 180 and everything is unwelded including my uv's. Any suggestions?
Yes to saturated. Try to use desaturated leafs texture and change backlight from bright green to something more gray. Also try to make texture darker (around 100 mean on histogram in PS), and set diffuse color in material to 187,187,187. CryEngine in general doesn't like saturated colors on textures. Do it on all textures…
Feels to me like there's too much ambient light in there. The lights themselves could all use some softening. If you're going for an "aged" feeling as in the era that you would naturally have a study like this (think of the time from the late 1800's ala "the time machine"). In that case, the lights would be all gas and…
I grade everything in terms of how many Skittles I award to each game. Like uncharted 2 got 184 Skittles. I also award and factor in things like color and taste of the Skittles too making it a very robust and diverse grading system.