Rick, have you seen the IE tab plug-in for firefox? It's dead handy for web authors, you can switch back and forth from firefox to IE in the same tab. I noticed atrait away that the top buttons have odd square edges in IE. https://addons.mozilla.org/extensions/moreinfo.php?id=1419
Y'know I think I'm mildly depressed, but I don't think I need medication. I believe in analyzing behavior and figuring out if it's rational or not. http://boards.polycount.net/showflat.php?Cat=0&Number=14368&an=0&page=0#14368 Like that thread. I don't believe there's anything rational about it. Just pure hatred with alot…
Well, the first guy I hired did an excellent job, as you can see in those above shots. He's just so busy with his day job and his wife and kids that it's hard for him to find the time to fit anything else in. But I got lucky, he got several of the models done for me. Actually, in the beginning, I had two modelers I hired…
I'm about 20%, got my 14th car last night. The burning routes are insanely hard for some of the alternate cars to get. If you see me online "HarleyQ" i'm always up for some racers I really miss traffic checking
SuperFranky Has a great breakdown on a lot of what you need to know about normal maps. http://www.polycount.com/forum/showthread.php?t=146667 There is also a ton on it in the wiki. Its a lot of info to take in so dont freak out when you see a ton of text. after a while it becomes second nature.…
Yeah sorry your original post didn´t say much about that, it sounded like you were just asking for tutorials on "learn to actually use zbrush". My bad. Anyway, heres a few links you might find helpful: DT: http://www.digitaltutors.com/tutorial/1477-Sculpting-Male-and-Female-Faces-in-ZBrush Scott Eaton:…
The drawing of the engie is actually not too bad. He's got a nice pose going on, and has good weight to him, but as others have mentioned, the line work is what's bringing it down. One of the biggest things to think about with anything of this nature is varying line width. At the moment, the majority of your lines are all…
Last update: http://www.polycount.com/forum/attachment.php?attachmentid=24532&stc=1&d=1418848794 http://www.polycount.com/forum/attachment.php?attachmentid=24533&stc=1&d=1418848798 I tried to do an older version of wukong but I'm not really satisfy by my texture... This is my skech:…
thanks a ton! :D now I know whats causing it. since my target size is about 1400 pixels wide I could do normal print screen in the worst case scenarios. shame to loose abit of that extra crisp from highres shots but oh well :)
kurt_hectic, there are several things that may cause issues, but yes 16-bit normal map may help. See: http://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps I'm not a mod but you'll get a better response if you start your own thread instead of replying to a 9-month-old post. Good luck.