I think you can load up text data to WM as well (I do not remember if that includes some masking shapes) but you can't go wrong with texture mask for sure.
Use the Artist Template Map, when you create a new project with the starter content, it's included under maps. Also turn up the resolution scaling to 200% to get some super sampling.
I'm nor sure how, but I think you rotated everything in your scene including the grid. If you look at the bottom left of your viewport your axis markers are still straight.
yup, this worked. The key is select edge subobject with CTRL+SHIFT button. CTRL button alone deletes entire selection including other polys connected to vertices of the initially selected edges. Thanks.
yeah editor is UE3.exe -editor Just a command line switch. They've included tons of commandlets all built into the main exe. Its kinda nice, and also kinda confusing. heh
Haha, weird, one of our game designers and some people we met up with tonight (including MightyPea) were just talking about this! Gonna download now, because they told me to...
Lotsa people here use linux as a primary or secondary OS. Including me. Don't feel too discriminated against. Also I don't think I'll ever be politically correct, sorry
you sure that the company in question wants you posting their test in its entirety? i mean, youve pretty much spelled it out for anyone, including the reference sheet, for any future applicants...
The chair is actually one big normal map. So you think I should not include it in my portfolio? I used crazy bump for that because it is much more faster than zbrushing it.