Hey man, when you're less pushed I'd recommend you root out [ame="https://www.amazon.co.uk/The-Drawing-Right-Side-Brain/dp/0007116454"]Drawing On The Right Side of The Brain[/ame] from the library. It's full of exercises that get you to look at the world the academic way. Look, measure, drop plumb-lines, take your time and…
Yea thats exactly it. I wanted to get away from the cartoony textures. I wanted to give him realistic features, and I wanted to stay close to his basic design. I didn't want him to look completly lifelike, just have some human features and a somewhat realistic complexion. I guess I will see how the rest turns out, I am…
i would like to see a game where your a seed and you have to grow.. beating out weeds and other plants by the direction you want your roots to grow.. developing posions and natural defenses againts plant eating animals.. creating scents that would attract insects to help you have plant sex and eventually bear seeds and…
The root issue here is that there are holes in the high poly mesh, so those rays fail to hit anything and keep searching. Some of them end up hitting elements on the other side of the chain mail. To work around this you can create a simple mesh (a copy of the low poly would work well) that represents the shape of the chain…
It depends on the errors I guess. If it's something small in your AO map and it doesn't take long to redo then it's fine. Though still not optimal. The main issue I have with it is that you have to redo it every time you rebake. And often it's quite easy to just fix the root cause. And yeah when it comes to normal maps you…
Quack, You still need an averaged projection. The root of that "no need to use a cage with handplane" is based on baking in xnormal (and in that case it is true). With xnormal, if you are using smoothing splits, you must use a cage to get an averaged projection. When you use handplane, you can set xnormal to average your…
@Leinadien That's a good point. I was thickening it up to build up the mass cause it's so big but now I can probably go in and root (HA!) some of it out. But you're totally right. Once I finish getting the rest of the curls in I'm gonna go back down the layers and get some of it out. It'll look less messy and have better…
Alright! At last robo-hunter is coming to life :) . With the generous guidance of Pedro Lopes and Hamish Bode I was able to give the character more life. Here are the most recent results: (She will be wearing heels! Still some proportional work left on the hands/hips) Anyone interested in more of Pedro's awesome work can…
Im a traditional painter in my spare time and I put my stuff on DA and actually it was very useful to me as I dont know many painters in RL. I ended up with a bunch of friends on there that were great for crits and some of them were very highly qualified and career painters. Yes theres the lameboi emo twats and the naruto…
Awesome improvements dude! Robo Natalie portman :D ! Ok so i confess i haven't inked anything on paper in a very very long time, so this was a bit of an experiment. I might slap on some colours a bit later. She is a pretty fun character. not a common female build, as she is built like a swimmer. I like the depth you put…