Damn, she turned out great @slosh! That knit cap still makes me pause and admire the details, so it's great to see that you've included a breakdown on your Artstation. Awesome work!
Sculptris is nice, free and basically like playing with clay. UE4 has a ton of content examples, and is free as well, a kid should have fun looking at the included levels seeing how they are made.
Almost like a pixelated smear of gradient? I'll take a shot later but I get it too, it's like a grid around the actual cutout that throws off everything, including the specular and shadows and stuff.
Also here's a good video on an alternate method that is much cheaper on instruction count: http://forums.epicgames.com/threads/912699-Soft-Edge-material-for-particles-(material-nodes-overview-included)?highlight=cascade
most aircraft including this 747 have a very smoothly shaped outer shell. It almost looks like an egg. I would suggest taking another look at the reference image you posted?
@defragger They mentioned it in a blog post 2 years ago, but I think the number includes sales from Rogue and Syndicate. More accurate numbers might be found by checking their annual financial reports.
I think he's talking about the reddish Ramp inside the TF2 half-lambert shader. I remember there was a post about it, including that PDF that valve released, but I can't find it now.
Unity actually includes the parallax shaders by default (and I think Pro version comes with DX11 tesselation/displacement shaders), so it shouldn't even require additional downloads from the Asset Store.
WIP 17 Doing retopology and cleaning up some sculpt elements as I see them. This is closer to the final sculpt. Significant changes include the folds/wrinkles on the shoulder muscle fibers. Critiques?
Holy...if this guy had anymore of a man-crush on Epic, he would be oozing out testosterone with a raging boner. I'm surprised their logo doesn't include the snake fingering/tailing Epic's logo.