Hey man, with regards to your face topology, check out this post, it breaks down the topology quite nicely. http://www.polycount.com/forum/showthread.php?t=80005
so what steps am i supposed to take to get a model like that made and in the game? I usually find myself with 8000 faces for say a vehicle which is low poly i guess but lets say i want a really detailed vehicle. its easier to model the details than to texture. lets use this weapon as an example:…
Thanks Magno :D I really appreciate the positive feedback. Here is what I am thinking is my final sculpt: And here is my attempt at a low poly. It is 450 tris, I know I could get it lower (or maybe shift some from the grip to the hilt) but I have no idea how to go about doing it. Any pointers on retopology would be…
it's incredible but it's a reality we all know, it's not a scoop. We all know they sell us the gadgets like the iphone for more than 800 euro and at the end, you know what's happenning? iphone is a total success. ehem, if we talk about clothing what? And now i ask, who has the blame? the big companies? or the chinese…
Hello. I do 3d modelling of building and interior mainly for photo realistic renders. But I'm more and more tempted to do model for videogames. Here is what I've done a little. http://www.facebook.com/album.php?aid=174949&id=801142515&l=8aecad6dda All the objects were made by me. If you think I can help you then contact me.
Current progress, I made some smaller planters to populate around the scene. I have 2 more planters to make (curved to go around the platform and hanging ones like the reference) and then I'm done making plants and can move onto other things. @Nano Pixel Thanks! Right now most of the plants are from the UE4 Kite Demo on…
@xendance Thanks for the crit. Tell me if I need to add more size variation. I tweak the Size and Size Var parameters of every vegetation and created LOD for each. manage to save up 4-5 fps (19 fps -> 24 fps) 49k instances average of 800k poly in the screen. Thanks.
ya I'll be making it team colored. So once again i can't figure it out, sure its something simple. but my vmt isn't being found. Heres both my vmt and qc. if anyone see's anything wrong, please lemme know. I'm also just using it to replace the halo for now so every class can wear the pack atm. VMT "VertexlitGeneric" {…