You choose DW4 did you not? It ends 1-2 months from now not days. The specs won't be released for another 5 days so how do you expect to finish a comp before it starts? We can do a mini comp that starts today and ends on Monday. We can do whatever, but you choose Dom War. So when dom war is fini, we'll take your entry and…
Hey Lee, thanks for commenting, I had a question about that. I am using a metalness map instead of a spec map, how can I control the reflectivity of the water in Marmoset if I am using a metalness/roughness instead of spec/gloss? In Unreal 4, I could use the spec slot there right? But Marmoset doesn't seem to have any way…
Thanks, I tried lots of stuff, nothing worked. took a break. Started in viewer with spec and matte Ao material. Then add one line at a time to material file and kept reloading lexi view. No probs, I have colors. Though my AO doesn't seem to show through the colors. I did figure out that I can have a mask work in both…
It took 10 sec for me checking over your site, the most I was attached to was the first pic showing a scorpion a like what-ever. Your 3d stuff is stronger than 2d, I could suggest you should pic 4-5 best work of your 3d and work a bit more. Your diff,spec,nm isnt good enough, not eye catching. Your pic should be high rez…
OK, I've had several hours with this over the last week or so, and I'm loving it. I recommend running through all the Allegorithmic tutorials to get a basis on adding textures, baking models and creating AO/Curvature maps. Once you've got a curvature map, try the Edge Wear filter, and then open the source of that filter…
Well before I started on this today, I was going to try to add spec maps to everything. Well I followed the tutorial Skidu posted, and got another black and white map. I tried to attach it to what I thought would be the spec map in Maya, but I do not think it was. So my questions are this 1. What should my spec map look…
Looks fantastic! Definitely will follow this...since you are not done yet, hehe. The shoulders look a little droopy. I saw a corrected image and I think that's the way to go. The eyes look a little flat at the moment. Just needs a tiny bit of specular and it should pop it out. The philtrum (the little dip under the nose)…
Unfortunately, that nice coloured spec map you have there is next to useless in Source, as I'm sure you know already. The red channel of the exponent map is the gloss map, and the green channel tints the spec map based on the diffuse colour, which is a really crappy way of doing it IMO. It never looks as good as a proper…
Oh sorry I just assumed it was Marmoset 2, my mistake, and I think sltrOlsson made the same mistake as well. For Marmoset 1 you will want to bake in some AO into the diffuse and spec map to get the best results. For the diffuse make it a darker color, like a dark brown, around 50 out of 255 so the metal will start to look…
The texture is a mess of noise and doesn't really read as the material its supposed to be at all. It reads more as leather than anything. You need to study materials and how they act, simply throwing a rust metal overlay when you want to do rusty metal isn't going to get you anywhere close to where you want to be. You need…