Hey folks! Been a while. Figured I should update this. Over christmas I had some free time, and experimented with this project a bit more. I finally got realtime leg IK working more or less properly, but more interestingly, I tried modifying UE4's renderer to add a custom stylized toon shading model. Turns out that while…
A big problem I see is the initial page is a big picture of your face and a wall of text. Which continues to the portfolio where the thumbnails are just a little bigger than the picture of your face. I'm all for seeing a resume/CV early, but we need content AND fast. Modular church beauty shot is a weird stack of filters.…
Thanks for taking the time to find the links! I'm going to drop a PM to a moderator. Well, a mix of the two. Keeping the preview and document in sync currently requires the targeted layer groups to be exported to a temp folder and loaded onto the model. Even if the process is handled automatically by the panel, it is not…
Well, there are other techniques in play as well, like spherical harmonics for realtime reflections, but just about any realtime reflective techniques are also very expensive.
A bit of a throw back to when I did realtime Iridescence in Unreal. Video of it in realtime >>here<< Update on the Halo skybox will come tomorrow, unless it renders faster
Pretty sure @cmc444 is rendering in UE4 here, so realtime? The shots are definitely planned and set up, but still a realtime render. Maybe I'm misunderstanding you.