This is a sculpt I've done to practise face anatomy. It's based on a photo by Karsten Thormaehlen. I'm still unsure about the presentation and post processing, but I'd like to hear some feedbacks before proceeding!
Hi! What does the mesh shading of the lowpoly look like? Is it the same on all parts using the same texture? Are the stacked shells oriented in the same direction? I would expect the final shading (normal map applied) to look off for each part that's reusing texture but that has mesh shading that's different than the part…
Hello everyone, I'm looking for some critique on this character head I've been sculpting. The detailing isn't quite finished but I wanted to get some general feedback on it before I put in those last touches because I feel like there are likely places I could make major improvements. Advice on further skin texturing would…
Behold the Phoenician, favored son of Chemos, future demon prince of the Chaos God Slaanesh, Primarch of the Emperor's Children, Fulgrim from the Warhammer 40k universe. 3D model is posted on Sketchfab: https://sketchfab.com/models/36fa324c5d80475293781703d8784d6e Please feel free to leave a comment.
I was posting progress in the what you working on thread but decided to start a new one to get more feedback. I started this project as a way to get back into Zbrush and learn new things about high poly sculpting here is my progress so far, I haven't started on the lower half and he still needs to have a jacket added to…
you should totally do a bust of of the people from innsmouth (I assume you have read some lovecraft, based on you sculpting cthulhu, haha, hope Im right) If not, look it up, because its amazingly creepy.
finished up the domwar mini and figured i had some time to do something quick and fun- here's an interpretation of Frankenstein.. wearing a suit and tie...Clothes are blocked in atm, probably add a pocket square for extra class. C+C appreciated.