I started a new bigger projects in the long run for now I'm focusing on creating Highpoly model, lowpoly and a first test bake of the normal map and AO. I have a shitloads of asset to be created for 5 different mini scene all in the same art direction and made in the idea of being used in a same game. The direction will go…
Makk, usually I think when a character is normal-mapped and specular-mapped, you really don't need much painted shading at all, especially not highlights. The diffuse map of a normal-mapped character usually appears pretty flat, since the highlights aren't painted on, it's mainly hue and colour variation of a basic…
I'm starting out again with low poly and I always had this doubt even though it's usually ask but usually a not complete answered is given. If I have a naked low poly model and I want to add a shirt it's impossible to not make it clip throw the body? how do games manage to avoid that, do they hide the body underneath with…
My recommendation is to set yourself projects with the idea of practicing or learning something specific. Like as a character artist if I want to practice making hair for example I'll focus on a project based around that, or if I want to practice human anatomy I'll make a character that requires good knowledge of that. If…
I've been thinking this through because I know how the system works, but I'm not sure why it works this way. Below is just my opinion. First of all, I wouldn't call it a mating ritual. Every company has a process outlined on their job posting. Follow it. Secondly, if you are financially desperate you need to concentrate on…
Usually the internal artists don't talk much to the outsourcer. Note that there's often a language barrier which keeps artists from talking directly to each other. Usually we work in batches of items. At the client, someone makes the deicison that it saves money and/or time to give this to someone else. I assume this…
I have a recurring theme in my dreams where I'm living in an indoor (usually at least partially underground) society where no one can leave the enclosure for various reasons, but then I lead a large group of them through a treacherous and claustrophobic path towards the outside while fending off some sort of opposition…
hahah exactly, any time I have seen a game try to be photo real without actual photo sourcing it usually looks pretty shitty (this does not apply to uncharted :P). its all dependent on art style. having an elitist attitude of "all my textures are created from scratch, usually means you are going to be working 2-3x as long…
Well in what type of production you want to work? There are only few "bigger" games productions left. The games that actually are making real money here are usually mobile and browsergame companies. So yeah if you want a better salary, you should probably better shoot for those. In Berlin we got King, Wooga, Bigpoint and a…
Thank you guys! Hey Chase I hope this will help you out a bit. One thing I forgot to add is how I usually add color variation. I usually utilize the blend mode soft light and use an array of colors. After tweaking the opacity or colors in the soft light layer I will usually add one more normal layer on top to add more…