To give you an idea of what's possible with tinting, here's a project I did with extreme tinting in Unity. All the textures are greyscale, all the color is done with custom shaders. https://polycount.com/discussion/160691/sketchbook-eric-chadwick/p1 Here's another example of extreme tinting, made by Snefer in Unreal…
Hi man, saw your work it looks good but its all short tech demo stuff would suggest looking at industry artists who do environment art. Since that is where you want to be. Some links that might help you, last link is more about CV. http://www.thiagoklafke.com/modularenvironments.html…
mm maybe because the upper torso is not moving with the body. If the whole body (now the low part) move back for the run , I think that the torso should move with it since they work as a whole. I mean if I am running and my hips are running forward and backwards it would be strange that my chest stay in place , like its…
My suggestion would be to take a turn through here and save any images that you think look cool or have good character or story to them. There are a million ways to make a hand axe cool: https://www.google.com/search?q=hand+axe&espv=2&biw=1280&bih=892&source=lnms&tbm=isch&sa=X&ei=yANuVe_POe6RsQTJ7IPoDA&sqi=2&ved=0CAcQ_AUoAg
Classic American Vehicle (Car #15 based on 1976 Gran Torino) This model came in at 894 polygons, and also uses a 512 x 512 hand painted texture. The reflection intensity and mask are contained in the alpha channel of the diffuse texture. This campaign blew away my expectations and now sits at 116% funded.
Quick update. Just baked the subway sign down. Normal and AO only. Model comes in at 892 tris, that text was a bitch to reduce without making it look wonky :P Thanks!
Guys, how to do dat on Cryengine : https://www.google.pl/search?q=fluorite&safe=off&espv=2&source=lnms&tbm=isch&sa=X&ei=8cPUU57WBsaL7AaMwIDIDg&ved=0CAYQ_AUoAQ&biw=1280&bih=899