Hm. Well, when I reported the issue previously (28/02/2014) I sent you the problem files. But I guess I'll do so again. Does Marmoset provide old installers if I wanted to rollback to 2.02? Of course I can bake a 16bit tiff then open in photoshop and save as a psd... but that gets tedious.
OT: On the topic of talent and whatnot. http://blogs.wnyc.org/radiolab/2010/07/26/secrets-of-success/?utm_source=feedburner&utm_medium=%24%7Bfeed%7D&utm_campaign=Feed%3A+%24%7Bradiolab%7D+%28%24%7BRadiolab%7D%29 I love the 10000 hour rule! :) And it's something that stuck with me since I've heard that. The key is FOCUS!
28 is young? I feel old at 26. One thing I worry about is that it might take me three or four years to get good enough to get a job in this industry. But, then I would be 30. I'm putting in the work anyway. But, if you have two people and one is younger I feel employees will pick the younger person.
WIP#28 [Testing some props render inside Unreal] So i got a new great job as level artist. And I'll be a little busy, so there not gonna be a lot of updates unfortunately. But I still have a weekend's, and I'll try to make the maximum out of it. I started to test scene for props render in unreal and that's what came of it…
hi!!! look nice keep going. you have artifact in your normal that is what is making the outline in your asset. try making your low poly smaller and rebake. check this tutorial out.…
Here ..I will chronicle my journey as an artist and amateur manatee enthusiast. *Updated* 3/8/12 Returned to this painting to hopefully produce a useable portfolio piece. Still wip of course :) *Updated* 2/28/12 *Updated* 12/31/11 Im a crab Im a crab Im a crab *Updated* 12/26/11 *Updating my front page* 12/8/11
02-28-2012 07:57 AM I really do enjoy this particular one because it does demonstrate that you can do a variety of different concpets and colour schemes as supposed to everything else. I just have one question that is really bugging me, whats the middle structure off in the distance upon the broken off cliff side?
Hehe thanks ;) Spacedraw is perfect now for pure modeling. The only thing that limitates me is the absence of an unwrapper. But I'll have access to computers hopefully in march next year so this won't be an issue much longer. Then I'll work on character designs, more organic scenes. N.B : Test 28 ShadowGun and Test30 this…
WIP 28 I feel like I'm missing some material definition contrast or just a strong definition itself in the main body textures. Are you guys seeing that? As well, also feels kind of plain. Should I darken up certain areas, provide really strong contrast? If anyone needs to see the texture maps, I can do that as well.
the best way to make an environment is to make modules which are re-used http://wiki.polycount.com/CategoryEnvironmentModularity?highlight=%28%5CbCategoryEnvironmentModeling%5Cb%29 Are you using actor X because you are making characters? if that is so then you should be importing your models as one piece. Also you…