Normal Tools 1.3 is out. There are now some functions like Out From Pivot, Out From Center, and random deviation. Video demonstrates: [ame] http://www.youtube.com/watch?v=_0351oC3SQQ[/ame]
By the way if anyone runs into the problem I was having "Syntax Error: Expected", it is caused by an apostrophe in your file name. From their forums http://www.quixel.se/forum/showthread.php?138-quot-SyntaxError-Expected-quot
Now in Version 1.3 with new Wall Mode as well as enhanced UV controls and more. [ame=" https://www.youtube.com/watch?v=jWelLe_yPDI"]CorVex Wall Mode - YouTube[/ame] Get CorVex here.
Mashru Mishru did a guide on how he did his street cop a few years back, have a read through this, http://en.9jcg.com/comm_pages/blog_home.php/blog_content-art-180.htm
I modeled a human base. I think the polycount is too high it's at 188 tris. I'm going to rig it to see how it deforms. Let me know what you think. Thanks. Alex
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Nope! Bought the usb for dongle purpose and still waiting... and waiting... and waiting... :) Anyway, as Lamont said (http://www.polycount.com/forum/showpost.php?p=1289246&postcount=113), it will take a bit for sure.
Been playing with Substance Painter 1.3 - particularly the map baking. It seems to work! This will save a lot of time in the future. Wish I'd had this at the beginning. Good results, synced normals, woof!!