Version 1.4 is up with multiple ranges. Use random list for low limit, high limit, fmod, percentage You may also use exclude list to exclude single values from ranges.
hurray for the self referentiality of the universe http://en.wikipedia.org/wiki/Systems_theory I don't stand in line with this man, but he has an entertaining way of explaining http://www.ted.com/index.php/talks/view/id/113
Gonna drop some more Filco love here - I got my Majestouch 104 tactile recently, blows every other keyboard I've owned out of the water. It cost a bomb but totally worth it.
how do you punch in specific coords like that? Anyways, they have some really high detail sat images of our office building pointer coords: 39°30'56.48" N 119°46'41.44" W
miauu's Extended Clone Tool version 1.4 is available Changelog: + set the names of the newly created objects to be the same as the names of the objects they originated from. Video demonstration: https://www.youtube.com/watch?v=cRd62-d9YT0
I put these macros together over the last year to make my MODO modeling workflow smoother. Hopefully they can do the same for you! http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=126178
Hello I also get this problem in version 1.4 and 1.5. I only seem to get it when I try to import the smart material Classic Camo Armor, it seems to go into the material last selected.
no, they're called run 'n guns. Shoot-em-up applies to the LOL JAPANESE SHIP IN SPACE COMBAT IN ONE DRECTION DODGE THOSE ZILLONS OF BULETS! NOW DO IT FOR 5 HOURS!1!111
Hi! So I think I finished this piece, hope you guys like it. It's arounk 11k triangles, and it uses a 2k map for the body, and some additional small maps for the props and stuff. Once again, I used the amazing Marmoset engine :) Cheers : Rota
It's nice but there's more stuff you can fix on this. Her chest shouldn't be pushed in like that img of her side view: http://fc07.deviantart.net/fs70/f/2013/115/6/3/tomb_raider___angelina_jolie_is_lara_croft_by_robbiebr-d62xjd7.jpg