Triangulation really can screw you over, that is true. (But damn I hate buying an asset for it to be triangulated without a quad version) (The assets are not for sale, but I just meant that an unwrap for unknown tangent space would make a safe approach that always works a good choice) Batching Workflow (offtopic from UV…
For me day to day is pretty simple as a texture artist. Usually I start by checking e-mails since we outsource many of the props I want to keep track and see if the quality is up to snuff and comment on each one to go to the next step for example or tell them to tweak something. If something related to my level chunk is…
Sorry for my absence the last day or two! Lemme catch up on some critiques! (sorry if I repeat some other critiques. I'm going back a page or two!) thepapercut -- Time constraints are a pain! Nice progress. It looks like her arm pits may be a little low as well as her anal region. The privates might be due to the vag area…
Yes, I agree. Correct me if i'm wrong, but isn't the journalist's job to tackle a matter objectively? To present a situation from all angles, so that the readers can be informed and after that form an opinion by themselves? I can't count how many times i've read articles in popular magazines (german ones mostly), where the…
WORKSHOP ISSUES regarding cloud. what i have
discovered scavenging my user data is that cloud somehow may synchronized in a
wrong way. I have create and upload all my curate items from a secondary account
because my original account cloud available space of 377MB, was taken by 2
initial upload tries at first hand. Each…
No art updates today :( Instead, you get to see inside my brains/thought process! I was a bit stuck/apprehensive about what to do next so I scribbled questions all over the concept. Most of the time I can do this stuff in my noggin', but a lot of this is untested waters for me (meaning current/next gen workflows). I find…
Per: I still love you, and I'm sorry you still probably think of me as just another rageaholic american. I've changed, really I have. I'm tender. You can.... attack my weak spots for massive damage (??) I can see how you could feel that way about Children of Men, but to me it just doesn't feel quite as much like…
I do hope more studios move towards using an art test and the mandatory probation period to assess a candidates ability and competancy especially for junior roles and new hires over using the portfolio exclusively to evaluate this. Like at EA, on my project I didn't find any direct 1:1 correlation between a candidates…
This
is what I’ve been told by my level design teacher: * Level
Design is about 2 things: * Can
you create believable spaces – This is doesn’t mean realistic, as not all games
are realistic, but it means that you need to be able to create spaces that have
history and have realistic structure. Your levels should tell a…
Unvanquished Development is the development team behind Unvanquished, a free, open-source strategy shooter featuring technologically advanced humans against monstrous organic aliens. Our team is entirely online, with development centralized on our forums and IRC channel. Developers range from skilled hobbyists to…