If I am not mistaken (at least in MD2, haven't upgraded since), the garment parts that you create in the 2d view always appear in front of the avatar, with the normals facing towards the front view. So in other words if you create a front piece it will be good to go, whereas a back element would have to be rotated 180…
Nice, I was gonna do this concept for a portfolio project but ended up picking something smaller scale since I wasn't sure how to approach certain elements of the scene (such as the interior of that 'booth' in the foreground) or the space suit. Anyways I look forward to seeing where this goes, looks great so far. My one…
Hello again, here I show my WIP on the pose and detailing. I added some nanomesh elements and now I'm texturing on Substance Designer, to render finally in Marmoset Toolbag. Sorry for not writing much more, but I'm on a rush and I hope I have time to do a base to my forest beast, also I need to work more on textures and…
Thank you. You have brought much to my attention. There is still at least 2 weeks worth of work to be done on it on and off; at least that's what I presume. I am taking classes at the academy of art university: current class (please don't laugh): Elements of Video Games. Essentially, its a general overview of what happens…
Haha, someone else here is using that same concept for his 3D stuff. Well, he re-sketched it for some reason, but otherwise the same. Anyway, it looks good but right now it feels like your second picture's mechanical element has too many indents that don't seem to do much when it comes to actual use. And your door might…
nah it all depends on how they comp the 3d.. I have a feeling that the effects tends to break apart easier when you bring things in front of the tv, the most effective movies I find sit inside the screen with just occasional elements coming forward. Could just be personal taste though. Also, I think post converted 3d…
Yeah, if I remember correctly the same was true for SFIV. As a matter of fact there is a whole lot of issues caused by traditionally 2D games moving on to 3D (even with a fixed camera). For instance it produces a lot of parallax with the background elements, which can become very distracting. For some reason KI seems to be…
This is looking cool. Is this intended to be treated like a concept car? If so, you can take a few liberties in design, since a lot of concept cars usually feature radical elements/proportions that won't ever make it to production. Your Aston Martin was pretty awesome, so I have high expectations for this :) But definitely…
ok, the main texture transitions are not that big of a deal. also the explosion marks and burns, for i understand that the floating geometry that Vig mentioned comes to work. the actuall problem are the roads and special environment elements. like here, where on the right side there is this this single tree/bush, some…
Finally spend some time working on the gun again. I finished the lowpoly with elements kept separated and baked out the various maps. Im quite happy with the normal map, the lowpoly with normal map almost looks like the highpoly. I quickly put some materials on it via DDO but that doesn't look so good yet unfortunately,…