well a lot of work is still to be done including skin shader :D yeah eyebrows are on a cap plane but since they are not going to add a lot of geometry idk if i will be adding any cards on top
It's the same build for now. Like previous year, we included the last 2019 build in the 2020 license so that people could take advantage of the Black Friday sale to get their new license.
If you post some shots of just the head including front and side (without hair is better), we can probably be more clear about where and how it can be improved, if you want~~ :)
@Neox I stand corrected (seems to happen a lot lately :# ), although I still feel like a lot of the beginner character work I see usually does not include the smaller details.
What is considered raw textures? For instance, if my terrain uses an untouched tile texture from megascans and that is included in my project files, that means I can't use it commercially and sell it to others?
This is great MoP! Can you include an option for forward twist on and off? I just used it and the curve is twisting in areas. Also there is no scrolling so I can't navigate down to extrude settings.
Poly cap is 65,000 now. And you CAN bake in Maya LT. The polycap is simply for EXPORTING via FBX or OBJ. Also turtle is highly robust baking tool that is included in Maya LT
I would like this feature added to Polycount as well. It would be even cooler to include some of the other engine's players such as Neoaxis and Shiva. It's a shame UDK doesn't have a web player (yet?).
Actually, after discussing with a friend, i wonder if the 3rd announcement is a combination of the previous 2. Maybe presenting an 'official' box (merging the 2 prev together). And that announcement will include the specs/controller/name.
I just wanted to try it but actually I can't find the tesselation-option in the 30-day-trial version of mudbox 2018.
Is the tesselation-option not included in the trial version?
Can anybody confirm this?