Rage was 3 DVDs with heavy compression and got lots of gamer criticism for world texture resolution. Also, I'm familiar with LIDAR scanning, we've tested it, and I'm not sure if it's even possible to build a complete interior with the tech. You'd have no coverage of the back sides of any objects in the scene, even multiple…
Spudnik, i totally agree with you. I have throughout all the contest discussions and getting critics about fantasy and other stuff. I personaly favor the thin line between fantasy and realism since, as you said, real armors are most of the time sort of boring, and the contest is after all to make them get sold. And since…
I think this approach is especially viable in a small, tight-knit team environment with maybe just one concept artist (probably also the lead/AD) doing whatever he/she wants, with maybe an assistant in charge in cleaning up pictures of the model and coloring them. (wild guess here !) Respawn being a rather fresh entity,…
Hello! She's looking pretty good so far, although it might be better to turn perspective off on her turnarounds to get a better read on her proportions without the perspective distortion. If I can nitpick: Face: - Her eyes each look wide, compared to the concept art on the right. Squash their width a bit. - Her chin…
@Lavitz Thank you so much. i really tried to spend most of my time appreciating other people art and trying to find out my mistakes and how i could bring a character to life and do the best i could with what i know so far so good! Question time! i'm near finishing the High Poly model. but i'm really fearing the next step,…
I don't know exact figures, but from the extensive searching I've done, here's what I've found. If you get at least two acceptances a year, you should make enough to live off (whether or not you can live comfortably on that is another story). Good and experienced artists tend to get somewhere around one in every 5-6…
Thanks! It's a little difficult to claim things, the way the pipeline works is a 'finished' asset might be waiting for review for a few days (during which time the original artist will move onto something else). When director or CG supervisor give their feedback, i might be the only artist available so i'll fix it up or…
Theres alot of muddy details in this peice, there are these little pads you tend to put at the shoulder joints on all your models, but what are they? Are they decoration, are they functional? What do they do. If you look at something, and you can't tell what it's supposed to be doing, it hasn't been engineered correctly.…
I agree with Johny on this... your actual portfolio doesn't looks as nice as the lite version simply because I think some of your better work is shown in this one. I really like that Zombie guy hanging from the wall, in fact I think it, your old man head model and that zombie looking Crysis dude are the 3 best pieces of…
Hard surface in Zbrush has always been something that alluded me. I have seen many artists pull it off without a hitch but I feel like some wizardry was involved. For me I will typically sculpt in the quick general shape of the armor or hard surface I want. I dont really worry about lumps at this stage, its just something…