Blubber is right, there are a lot of different ways to do it. You could do the vertex painting, but the amount of subdivisions you'd have to add just to get a good, clean looking shape just seems unnecessary. Vertex painting becomes resource hungry very quickly for me in max2012, and I typically only use it when I’m…
TBH i haven't played the game a whole lot since i got it. Thats not to say its bad or anything, just going through a bit boredom moment with games at the moment. The gameplay is decent, i believe theres like 3 different modes: team deathmatch, assault and skirmish. Controls are quite intuitive saying that you have to…
The front of this vehicle looks a little weak. You have the whole front of it baring down on 2 tiny little pistons ahich makes in look fragile. The 2 connectors onto the front wheel look more like suspension arms then something that should support your vehicle. Also why do these arms only stetch as far as the disc break,…
Well, I went from Maya -> Max -> Modo. The way I came to grips with Modo was to just change all the hotkeys to the way I liked them, that seemed to make a big difference. Now I'm using more pie menus than tool specific hotkeys and it seems to make my workflow a lot more flexible. The only things I miss from Max are the…
Object Orientation is SORT of what your looking for. its the object's Z axis, not the worlds. So it will always be in respect to the object's local up. Which has its uses, but if you're looking to make some sort of deposition shader it might not do what you want. IE if you turn your rock upside down the snow will stay on…
yeah the tires look more like a car tire. The valve stems look huge compared to the ones on my bike (unless that's a bmx thing?) The pedals seem awfully square an uninteresting, aren't those typically given some neat teeth and shapes for better grip? I don't do the whole BMX thing but don't they typically do front/rear…
If you are using max there are very easy ways to get around that. Either make it with more geometry to begin with; or you can do what i do; if you are trying to maintain a curve using more geo make a spline in the axis that you want it to be maintained. Most of the time I use the n-gon to make sure the verts will match up.…