Hi, the softwares that you should learn depends on your ultimate goal, you said that you want to make money but you didn't say how ( freelance ? asset store ? classical full time job ? etc. ) so i'll give you a general overview to start out. First of all the most important thing is to define your specialization, you said…
Everyone else's advice seems solid, the one piece I can give you is make sure your stuff is fully textured and finished when put in a portfolio. High-poly models without textures on any of them on a portfolio gives off a feeling of a lack of understanding of a certain aspect like texturing or the ability to finish a…
Hello, I finally finished my latest scene on unity. Here are some screens of the final outcome. Full project on artstation: https://www.artstation.com/artwork/R33kdD
The process for making these cliffs was really fun and im starting to work out a good workflow to get results much quicker and accurate to real world examples of cliffs. Rendered in Unity
First talks about making effects using Houdini (on example of UE4): [vv]122681598[/vv] Second shows procedural level generation in Unity: [vv]123024735[/vv]
Hi, I'm an environment artist and VR Developer looking for work. I work mainly in Unity and Maya and 3D-Coat. My portfolio is up here... https://plasticarm.artstation.com/
I've been working on my first 'Cobblestone' like substance material. Would love some crits/comments on how it's looking thus far. Here's a little render from Unity
Welcome. I wanted to present to you my latest model. This is a flintlock pistol. The model is made and presented HP Unity engine. Link to the model http://wmp.podkarpackie.pl/taxonomy/term/1429