Totally depends on the company you're applying to. Idealy, you would always cater your reel/portfolio to the ONE company that you're applying to RIGHT NOW. Obviously that's very unrealistic. It's probably good to have a bit of both in your portfolio, if you're applying to various companies that do totally different types…
Digital Shock is a video game developer, VR, iOS/Android mobile app creator and elite team of video game art specialists in Toronto (Canada) with a local team of 20+ and international support team of 100+ seasoned and highly talented artists and programmers. We are a team of dedicated professionals that have 10+ years in…
We here at Dark Synergy Studios are seeking talented 3D Animators and 3D Artists to work on Wake Up Call, one of the first games powered by Unreal Engine 4. If you have skills and want to get in on the ground level of a game that is going to make it to market, read on. Why Unreal Engine 4? We have a very exclusive deal…
343 Industries, the internal Halo division at Microsoft Game Studios, has several positions open for the art department, including: Lead Environment Artist Senior Character Artist Senior Concept Artist Animation Director Motion Capture Specialist Senior Technical Animator Other divisions at MGS also have open job…
Hey guys, first post here as the discords I am in are mainly weapon related, and as ive found these things are very very different issues. I am in the process of making a bunch of buildings. To preface this, I know modular components are very versatile and many of the more basic buildings in the project are comprised of…
This is first Sketchbook here. Though I have posted on separate threads often. So to start this of, here is a new WIP. Update01 - Hello Folks ^_^ I recently noticed that my portfolio is lacking game art to show-off. When the title under my name is 3d character artist for games (It's silly of me to notice that just now ;p…
[FONT="]YAGER is seeking a talented and experienced FX Artist for an exciting new AAA F2P project. Join us in shaping the direction of the project as a driving force and push the boundaries to deliver a unique player experience. Were looking for people who love the idea of working closely together in interdisciplinary…
Rising Storm will be a total conversion modification for the eagerly awaited WWII First-person Shooter, Red Orchestra: Heroes of Stalingrad; based on the Pacific campaign of 1941-45. Rising Storm will cover the famous island-hopping campaigns in the Pacific from 1942 to 1945 as the US Army and Marine Corps fight it out…
So there... I work at Warner Brothers montreal and using Unreal for Batman Arkham Origins I really just wanted to make something where i could learn it from the ground up on my own. I always loved fallout so why not make a scene on that. Maybe next gen it up/add a little color and see what happens? So I treated this…
Hey guys, I haven't posted anything in a while so here I go. Recently I have realized that I don't have much experience of working with big assets that rely on brute low poly modelling and tiled textures rather than HP to LP workflow. More so, I have realized that whenever I am not relying on those next-gen techniques the…