Great progress so far everyone! :) Spoon - i try to think about what i need to do first, then try moving on to making basic patterns that tile. Meaning i duplicate subtools a lot and arrange them around to make a pattern. I then drop the tool into 2.5 and tile it. Pick up the alpha, project that alpha into a plane and use…
A lot has been said here already. But i'll add my two cents anyway. Anatomy wise I feel the head is way too small for the rest of the body. I would love to actually see the face, i would put some leather bone strap inside his mouth as an excuse to see his face. The shade on the skin needs to be yellower to match the OW…
Yeah, you'll notice that looking at the LP with the bake that the highlight on the curves are one or two pixels wide on the screen and it won't read. Weird thing about guns and gameart is you have to soften metals like crazy to get them to read. Furthermore, you modeled the screws into the low poly. You wanted all that…
It says to have at least two angles in the presentation shot. I assumed this was for the wip thread, since I was only only able to select one preview image when submitting to Valve. I'm now beginning to think otherwise. Am I meant to put more than one picture in the workshop? If I try to add another now, is it too late?…
people looking at such a product are looking for workflow enhancements, its something different as if you would want to sell a pair of jeans or an icecream, its hard to say but i think people are willing to spend more time informing themselves Important is that you show the result upfront, and if the result is good enough,…
I think you'll find the actual problem with Aero is that it enforces vsync, and a lot of parts of 3DS Max were never written to handle this, so each window open with some kind of realtime graphics in it divides the framerate further. framerate = refresh / windows 20fps = 60Hz / 3 windows I never tried this but it's…
Hey everyone, sorry for the late reaction. I have been working on an update of the scene with your feedback. Let me know what you think about it. I have mostly been focusing on creating a better forest scene, as the previous update only had grass, trees and stones to fill the forest with. But I also played around a bit…
@7bajwa I had set the color variation to something much higher, many clusters would look dry (while others oddly white!) and it was nice and kind of realistic, but the team asked me to bring back the blinding green (since this is going to be a fantasy/cartoonish game), so there it goes. By the way, do you happen to know…
I have used Super Sculpey in the past and really enjoyed using that to sculpt with. It is good for smaller sculpts, although if you have to do thick pieces of sculpture it is better to bake it in multiple layers - or use another material underneath to block it out and then go over it with Sculpey. If you go miniature…
wahlgren: ^_^ mjackson: cheers pior: cheers bro ^___^ dduckworth: hehe, totes. Still wanna sculpt all teh fancy elaborate cloth bits on 1, but guess the skimpier styles might suit the character better 8ftSpider: totes gotta peep some paul richards :3 gotta think on her backstory still, too much improv x_x whats_true:…