Thank you very much for that feedback PHArt. I can defintely see you point with the over all composition. As for the lighting I copped out by using the preset but I will be looking into the areas you mentioned as these are the areas which sell the game. Hope this works http://cg3d.carbonmade.com/ sorry about the butchered…
The overarching trend I'm seeing is that they're trying increase their utility in areas outside of character art. (There's obviously some overlap though.) I doubt you could get CAD like precision, but in many cases you just need a piece of blocking geometry as a proportion guide to get started. If ZBrush wants to help me…
I think check CGCars or SMCars.net. As for me getting close to EA is in terms of maximum details within 30k with all interior exterior wheels etc :D , thats why im keeping it way to low in polys and only chamfering or adding loops on KEY signature elements of the car :D . oh btw GAME ON :P (i ll let u win this time, im…
Nice work on the floor texture. Just the right amount of variation on it so it doesn't look tiled. I would try adding in the scratches into the normal map as well as maybe a very very slight dental metal layer. However, if you don't like that idea, to save texture memory, you could reduce your normal map down to a single…
This is looking really nice, all the pieces you've done so far look like they have the right amount of wear on them (Nothing seems too clean or dirty, just natural). With all the repeating elements do you have any plans to make use of vertex blending to really tie it all together and stamp out any major repetitions? The…
By 2D, do they want you to draw and paint environments? You can use Control Paint to get you started. For more architectural drawings, learn about perspective. Everything else I guess is learning different art fundamentals so look into the elements and principles of art. If you tell us more about what you need help with, I…
If I had actually read an earlier post in this thread more thoroughly I would already know you were planning a rainforest environment, doh! I strongly suspect that I was overcome by frogvision ( the well-known phenomena where you see only frogs. Ahem. ).. Anyway, it will be very interesting to see the finished environment…
Thanks for the advice. I drastically changed the lighting and made some foreground elements to help capture the curvy moon style you mentioned. I updated the textures of the boulders and am in the process of modelling cattails to add by the edge of the water. Now, due to the fact that the minigame in this environment…
Thread bamp time! I did a bit of desaturation on the paint work with vert colour, and fixed the asteroids a bunch! Unfortunately the images in the first post were directly hosted from my portfolio, so they autoupdated, so the first post shows the current version. I created a quick flythrough last night, which shows all the…
I actually think it looks pretty solid, I would use harder brushes, to match the style you have on everything else. but other then that, I dont see anything wrong with it. maybe ad some more atmospherics and cast shadows to make them more part of the scene. and some foreground elements, building layers help a lot. there…