In the "Quick Transform" rollout at top right, see the button with the five vertical dots and the up/down arrows? That'll space one column of verts. There's also the crazy-polygons-shaped button under Reshape Elements. That will work on a large set of faces, as long as they're equirectangular. Look them up in the Help.…
At a glace the lighting needs a lot of work. It also looks like you could use a lot more variation in your textures; for example I see a lot of trim elements that share the same texture as the wall meshes they intersect with. The trim could be a different kind of stone than the walls - carved instead of blocked, for…
Very very cool! Really dig the cloth on the handle! Just a thought if you want to try it out. Perhaps instead of only blue. try shifting the cloth with other colors. Blue and purple for example. It depends on the style you are looking for though. You can also apply this to the other elements like the metal, for example add…
thanks dude! I actually had some concrete pillars in there a while ago if you looked a the previous screenshots ^^ I changed them to a different style though...I felt like it could look better in a different manner. However your right in saying some different materials in the background would really help the viewer…
Thanks guys. Yah I'm thinking of maybe melding some of the elements of A and B. I really like the clunky prostetics from A but I also like the elysium-style exo-suit thing with hydrolics in B. Maybe a combination of the two would work. I want it to look like this guy has been brought back to life and cut up and put back…
@Obizwan thanks for your comment and for stepping by! Really appreciate it :) @Maxilator Thanks for the feedback! I've changed the mask accordingly, scaled the eyes to make them smaller and raised the mouth a little bit. Still a problem with the eyebrows maybe? I also sculpted the cape and added some details on some…
knot patterns are easy, it's just one element that's repeated over and over again, I created a knot brush to do the pattern on this piece from Warhammer Online: if you're having trouble doing smooth lines, do a rough drawing and trace over it with the path tool. creating it yourself will help unify everything instead of…
SpeCter: working on it :) so far it works well but need some more information about the pro...i'll PM you. Spicypixel: xNormal will take some time to implement :) but we are getting there. Davision3D: thanks for the bug, fixed it. I'm currently adjusting the element map so it also works with projection. After that i'll…
Thank you very much for that feedback PHArt. I can defintely see you point with the over all composition. As for the lighting I copped out by using the preset but I will be looking into the areas you mentioned as these are the areas which sell the game. Hope this works http://cg3d.carbonmade.com/ sorry about the butchered…
The overarching trend I'm seeing is that they're trying increase their utility in areas outside of character art. (There's obviously some overlap though.) I doubt you could get CAD like precision, but in many cases you just need a piece of blocking geometry as a proportion guide to get started. If ZBrush wants to help me…