Hey man great project to work on, I was a fan of the show sad it didnt make it. I'm actually working on the sgu console been on and off for a while with it. Are you only doing low poly modeling for this scene because there are alot of structures that would benefit from some baked normal maps. Your off to a good start Ill…
What's the pressure levels on the companion 2? Theyr usually really upfront with that info so I'm surprised I can't find that anywhere. Also noticed the companion 2 is 1.7kg vs the sp3 at 800grams which might get quite heavy to hold on the move, though Iv never used a tablet so im only guessing based on the big difference.…
Let me throw in my humble opinions. If you look for the best sculpting tool, Zbrush is the way to go. I purchased it recently and while I have to admit that the workflow feels awkward first, it is way more powerful than Mudbox when it comes to sculpting. I have mudbox as a student version. And the painting tools are nice.…
day6 didnt do much, messed bit more with shaders day 7: experimented with the cloth modifier to get a curtain modelled extra pieces experimented more with shaders upgraded unity and noticed my current shader broke >> should backup before upgradign next time day8 : modelled the Lowpoly for the curtain, but might have to do…
They've already done something similar with the Decima Engine, the engine they chose to use, from Guerilla. No comparison, but another recreation https://twitter.com/HIDEO_KOJIMA_EN/status/808231751944257536/photo/1