I wrote this a while ago and just revised it today for Remi (seforin). Really handy for for this kind of thing. It resets scale and transform. Applies reset Xform and collapses the stack to edit poly. Moves the pivot point to the lowest center point of the mesh. Then it moves the object to world 0, 0, 0.…
The question if someone should be one mesh or separate can be complex. Generally I find that making as many things as possible one mesh yields better texture bake results. I think it's also easier paint one contiguous mesh/UV. However there are lots of reasons to make a mesh separate too. If the item is going to customized…
Hope you dont mind but i did a bit of a paintover of what i would do. As others have mentioned it is looking a bit flat and where are the lovely shadows from those candles dont just use one point light. I think your materials could do with some tweaking, especially in the spec, the majority of items look like lamberts. I…
definately has more character now. However, the honeycomb pattern is still a bit too much, I would suggest doing something else for the cieling, as it works really well on the floor.. Maybe replace every other cieling tile with a sheet of transcluscent plastic board with sticks of flourescent light behind them to justify a…
Hey, good choice of concept and glad to hear it's given you that extra push. Regarding the props so far, they're on track. Keep in mind any wear and tear that may occur in a basement storage, especially where items are thrown around, kicked or have water damage. As for workflow, it depends where you want to go with the…
I am in the US, sorry I have not gotten any messages as of late so I don't know what that is about necessarily. @Eric Chadwick Any reports of people not getting messages? Anyway yes, I am in the US and whatever you sent in the PM go ahead and post here and I'll gladly answer it for you :) . The portfolio I can't really…
Update! Here is another reference board I put together with a few more ideas, and some quickly done thumbnails/concepts to try and get a feel for where I wanted to go. Still haven't decided 100% what the throne will be - actual furniture placed precariously on top of a pile of books/milk crates stacked up to create…
Looks like a good start. I'd say you probably only need a flat plane for the vents. Typically a low poly item like this in a game would probably just have black painted in the cracks as you really can't see through them anyway. Just the normals would give it a good 3d look. Plus the high poly slats have no more shape…
You should build something your audience is going to remember, especially because it is going to be your portfolio. I personally try to stray away from generic environments and generic object ideas simply because even if the execution is ON POINT, it will honestly be forgotten in time. For example, I remember Paul Pepera's…
Hi there! As jess said, a lot of this seems to be WIP. I would also like to note that most of the images you posted were of large objects/many objects at once. Coming from someone who's still new to 3d myself, i would highly recommend starting with some smaller objects which range across different materials like wooden…