Yeah, poopipe knows what he's talking about, so I would listen to him for animation topology info. I don't rig very much. About the shader, there are many different shader methods in Max, some much better than others. Which version of max are you using? There is an option in DirectX viewport settings to control the texture…
Goes to show that Vista is a decent OS. People hear bad things about something and they automatically assume the worst. The dumbest thing I heard was that Vista would require you to have 100% DRM content on the PC, and it would remove stuff that wasn't. It would "spy" on you, and send all illegal type activities to…
So this is going to sound a bit ridiculous: Was I supposed to UV map the model when it was low poly, then quad it/adjust errors? I am definitely struggling to UV map everything with all these vertices in 3DSMax 2010. I'm going to give him black pants, as well as his hat from when he was a captain on the force. I should…
okay after a day of debugging I got a build working. It lacks some features but should do the unwrapping. the screenshot lacks one seamedge, hence the non-classic box unwrap, but it shows how the lscm method treats such a case unfortunately I cant get the "weld all" function to work in the maxscript, so after the unwrap…
AVI to DVCPro? Why? YouTube's own recommended codecs "Codec: H.264, MPEG-2 or MPEG-4 preferred." When I upload to YouTube I usually cut and edit in Premiere, export as raw .avi and then I encode in either VirtualDUB or SUPER. Encoding it as a high bitrate Xvid in Virtual has worked fine for me so far. I have uploaded 720p…
try to think of it this way- your UVs should go in a 0-1 range in U and V regardless of texture size. (unless tiling, but go with me for a minute) 3dsmax has a checkbox in the uvunwrap options to use custom bitmap size which you can use to make sure the UV background is drawn at the correct aspect. switching this on and…
That is pretty cool. It's a nice little trick that could be used in a lot of ways, even on individual meshes outside of an editor. Or added to entire scenes inside of whatever 3D app. The vertex paint modifier in 3dsmax can be applied to a bunch of objects allowing you to paint across a bunch of separate objects at the…
Also, I feel the need to point out that it a lot easier to get into world building from the outset than it is to get into character building - look at the tools. How many games ship with editors? 3dsmax costs £3000 or whatever, and Unreal Tournament costs £30 and you get the editor for free. You can build and texture a…
[ QUOTE ] why is it that any obj it exports cant be above roughly 10,000 polys or it will crash 3dsmax durring import? [/ QUOTE ] You don't think that perhaps its fair to say that thats a Max issue, or something else specific to your personal setup, and not a Zbrush one? I get extremely dense meshes out of Zbrush2 no…
Are you sure it is crashing in this script? Have you restarted Max? I have seen some very wrong behaviour where Max will say the problem is in a certain script where it should be in another- if nothing in my code changed, but you got rid of a bunch of other scripts, I don't think the problem is with my code... you may go…