Hey guys, got some new stuff on my project, i feel like i'm almost done. Here what i did since last time: -Create all emissive lighting texture (images on screens are all from school project, or student personal interest) -Finalizing post processing and lighting -Add more depth and interesting point in the scene thanks to…
I totally agree that working on major titles also leads to visual sacrifice and Millenia's gun thread is top notch. Millenia's thread is a great example of how a Mod can be a perfect fit for your portfolio. My whole point is the artist needs to identify if the mod will be the best use of his time and that's the question…
I feel like you should focus on one thing instead of trying to do characters, full scale game environments, animation, and gameplay all at once. Your demo reel doesn't really show any ability to do any one of those four things I mentioned above well enough to get a job, even though you might be able to. You should try to…
Hello mats effect, The hallway is looking fantastic, it looks like it's really close to being able to slide it right into a game. Your hallway made me curious to look at some of your past work, and it really caught my eye because it seems like you generally post your projects step-by-step. I'm a design student nearing…
That's a new one by me. I can see someone lazy copying a format, but trying to claim someone else's credits is really asking for trouble. It's been my experience that resume's mostly get looked at to see if someone has professional experience, education and student/mod projects might get some attention, but its secondary.…
I used to teach at a vocational school. I don't mind the teaching, but I hated the subjects and the long teaching hours. When I realized things weren't going to get better, I showed management my artistic work and convinced them to assign me as a graphic designer to improve the illustrations in the student manuals. Maybe…
@Gheromo, no worries dude! Glad to help, ill show it all in the breakdown at the end :) Updates! Super rough in places at the moment, im just trying to finalize the ceiling and get some of the ambient story in. Ive done a pass on the particles, the area now features letters flying out of the pneumo tubes which im fairly…
Thanks everyone for you input, I have been using creasing in Zbrush for a long time and the implementation of open subdiv in Maya and the crease set editor is a big improvement. Creative sheep I have found when convert from smooth mesh preview to polygons that it does not put in extra loops and respects the crease, good…
Answering to this from my perspective as environment artist since you mentioned it in the first group. To me it doesn't hurt to play, say the two newest and best looking games of the year. It's helpful for staying in touch with where things are heading, taking some notes and screenshots. Beyond that i don't see much…
well you could make 2 sites, 1 for your teacher and another proper one for getting a job. I'd say the improved site should be the primary index for triciaherbert.com, and just make a custom directory for your teacher. On the topic of the splash page I'd say ditch it for the "improved" site. Less pages/clicks = better. I…