Vice was my fav until I played San Andreas all the way through. Initially I thought San Andreas was shit but I love how open ended it is, can basically go do whatever you want wherever you want. No deserts in GTA:IV or planes etc. just NYC, but Im sure it will turn out great anyway.
yeah I'm going to just take the general idea of a concept as a starting point and then do my own thing with it. if i understand the rules like this it's not as restricting as i first thought. I still agree with katze though, i have to work with other peoples concepts at work all the time so i was initially disappointed we…
Huge improvement from what you initially posted on the 'SWAYWO?' thread. But like most of the people have said, quite a few too many edge loops in places that can be optimized. Definitely only 1 drill, but I'm assuming you've got symmetry on the model for now and will end up fixing it once you've got the rest of the model…
the hose was completely painless. it was initially just a curve and a nurbs circle, and i had maya extrude it along the path and checked the 'convert to polygons' box.. or whatever it's called, something along those lines. that makes it go along the curves nicely and has a perfectly straight little uv all set up... then…
I started to dick about with custom textures last night and wanted to up-res my textures as a test, but it would crash Minecraft if I used a terrain.png file that was larger than 512x512 (I tried a 1024x1024 - initially just re-sizing the original texture sheet as a test). Has anyone had any success bringing in a bigger…
Ok I have increased the size's of the images, from their initial dimensions. So I have taken everyone's advice in that respect. I will try and remember that when I next amend my portfolio. I guess all that is left now is to just rinse and repeat and improve the quality of my work in general.... anyway thank you all for the…
It doesn't, but it certainly makes it seem more impressive to us because of his age. at least initial reaction wise. I know a lot of us (including myself) wish we had started much earlier ourselves, so it's great that you guys are into it so young. but try not to get caught up in age. just focus on your work, because…
[ QUOTE ] stumped on how to make the branches [/ QUOTE ] puntastic! last time I did branches on alpha planes, I used a mix of photo and traditional painting (about 25% photo, the rest painted)... I started just with a really dark brown base and painted the alpha map completely to my liking initially, then edited and…
Another part of the process that was not mentioned is the integration. If you are part of a small team that uses a game engine, once the asset is finished, it needs to be integrated in the engine's project. That's an important step to be sure the asset is really done. One simple way is to notify a programmer that the asset…
I sort of did what I initially wanted by modifying their blur example but still don't understand a thing really . Why I have to set the "result" and "u" parameter in two different places and why this loop node output only flat number and I have to use another sequence to see actual result in the end ? Besides looks like…