Looking quite good already! I would suggest maybe adding a little more color variation on the diffuse for the vegetation maybe, and perhaps even more saturation too.
How many individual plants, trees, "vegetation pieces" are in a scene like this? They seem uncountable! I love your work and I think you are my favorite artist.
Creating Grass and Vegetation For Video Games from Jason Stokes / FuturePoly is a good rundown of the process. More: http://wiki.polycount.com/wiki/GrassTechnique http://wiki.polycount.com/wiki/Foliage
Hey! Cool project! I would make sure to use the right trees/tree shapes, scale and place them in a way that supports the mountain/rock shapes. Source it from reference images (share them too?). In the images I looked at, the vegetation almost looks like moss from a distance. Currently the trees introduce some noise and…
Loving this dude, really awesome work. The added vegetation is really contrasting with the sci-fi architecture (which is cool as hell) I all works together really nicely!
Test out asset workflow with simple foliage. Modeled low poly plant and grass. Added PBR texture in substance painter. Rendered vegetation in UE4 with water shader.