Hello everyone ! I have an anim workflow question that has me a little stumped and I'd love to discuss with anyone willing to share :) The question is simply what is the most efficient way to animate the following - a character (biped or quad) running across screen on a cycle, stopping to act (taking a few steps,…
Usually people use distance, bevel or blur nodes and some blobs style noise multiplied on top of it to create some elevated edges around tears but it never looks very realistic really especially on walls. And requires lots of miss and hit . For wall paper tears bending down with air pockets and plaster bumps /wires pocking…
I prefer the way outlined by Jeramy Cooke, though I usually like to model out my branches and leaves rather than use PaintFX that way you can bake a normal and AO map as well. Here is an attempt to recreate the tutorial by Jeramy Cooke, I hope he doesn't mind. I don't take any credit for this info. By Jeramy Cooke: I…
Can anyone reccomend me a cool character lighting tutorial? Doesn't matter what app it's for, as I'm guessing I can replicate it in Maya (just as long as it doesn't involve using Vray or any of it's lights).
So, met up with Gauss and after a few beers I started rambling on about models I had made while I was drunk. Hehe, I suppose I thought it was a good idea to put out to other alcoholic polycounters for a bit of drunken fun. So, here is the challenge. Step 1. Get wasted - 5 beer minimum Step 2. Model somthing in an hour Step…