HI, I am noob and started making items, particle effect has greatly drawn my interest I want to startup with that please help me, I want to know few things these are as follows: 1. how to add particle effect on pudge hook like scorching talon hook had? because I know that particle effect can be added on item which had…
It's just a forum link. How about: Design documents lead to concept artists, concept artists lead to modelers, modelers lead to texture artists, and texture artists lead to ? Get my drift, effort begets effort. Show product. You cant start a project hoping the artists will drive the game. I also 2nd the idea of getting one…
Wait for independent confirmation. This thing started smelling like a shell game yesterday with lots of bluffing going on. Nukes, particularly underground ones give off tectonic signatures. If they tested, then there will be readings.
Because I'm a world-building nerd before any sort of visual artist, I'm curious if you've thought out the physiology of the aliens who would be using this weapon. I ask because the grip and trigger-guard look very much like they were designed for a human hand. The version with the big shell on the back and no butt looks…
PolyUnwrapper 4.2 is out. It is a Free Update for all current users. http://www.polytools3d.com/polyunwrapper What's New + NEW Added support for 3ds Max 2017 + NEW Align Shells: Shells can now be aligned to the 0-1 space as a group + NEW Added Get Render size from current texture map + NEW Settings Manager UI + NEW…
Apparently I forgot to update this for the looongest time. The progress has been very slow with lots of other things to do but right now I am focusing on it for two weeks. Made some progress here and there. Made a small texture for the ground (which already does a lot imho) Started on the UI (the style is entirely…
It's a goofy word, but I don't think there's a better way to describe what I've just read than "flimflam".You spent an extremely long time saying nothing of substance in an effort to sell a very nebulous product. This reeks of some bizarre sort of scam.
Still here. After packing and re-packing UVs, then doing test bakes, then changing my mind and re-packing again, I've ended up with 4 x 2k textures sets... Everything's baked fine (once I've fixed all the spelling mistakes), as far as I can tell. Set up layers and filled in some base properties... now what?
in a world where auto-layout tools are actually good I look for judicious re-use of texture space and localised grouping of uv shells (eg. the boot shells are all near each other ) when I'm trying to work out if someone knows what they're doing or not.
Drifter is a Single Player Demo story based on Drifters MMORPG Storyline. This Game is being developed by an newly found Indie Game Team. Team Name isn't finalized but there are current going under Ultimate Eclipse studio logo and team is call Ultimate Eclipse Game Studio. Description: This game is a sub storyline of the…