Maybe I need a new pair of spec's or my eyesight is getting shot with age :# otherwise I'm prepared to offer some benefit of doubt, for example their previous completed projects from blockout to UV - baking more or less was two weeks so at face value does appear there's continuity there...
As already said: for a flat floor using a gradient is.. not really possible.. but when your tiles got some ramdom elevation.. (here not using some UV's but "directly" the object coordinates).. then they get some "difference int the appearance.
Alright Seforin, the first thing you're going to do is go any buy this book. Its a handy thing to have in any game artistys collection, but I imagine it'll help you immeasurably. Its mostly character and vehicle concept art but you should find some useful stuff in the backgrounds for environment stuff…
My first advice to you is to do some anatomy studies. Don't worry about making a character with armor yet. Until you get a solid understanding of anatomy and proportion, making a full character isn't going to do you any good. You don't have to throw out what you've done here, just take a step back. Strip off the armor and…
So I FINALLY got round to picking this project up again. As requested I have uploaded images of some of the tiling textures I used and a picture of the master material network. I also made a start on the main object texture, although I am finding it a bit difficult to come up with anything solid for it at the moment but I…
I don't know about the black splotch, but the stretching you see seems to be an issue with the way you have made the UV layout. See in your last checkered image how the squares along the seam are different sizes than the rest of the squares? That is your visual representation that the UV's in that spot do not have the same…
It depends on why you are retopologizing. Are you trying to raise detail on your sculpt or are you trying to create a lowpoly mesh for baking textures? Is the model for display or animation? If the model is for animation is it for film or do you want to use it in a game engine? Providing end use at the start of your post…
I think the biggest improvements in skill when it comes to texturing is not really workflow but understanding of the underlying technology. That understanding will allow you to utilize the texture maps to their max potential. After that I'd focus on Art Direction and how you keep your textures within it. How to make your…
Congrats! I've had good and bad experiences with moving companies. Mayflower was a great move but it cost a bit more than some other. I also had them do most of the packing which they did a great job but in hind sight they don't come unpack so it took months to find everything. They labeled boxes correctly but not…
Frankpolygon's perspective is what I'd think about plus the principles discussed relate too other shapes/subd processes as well e.g. Hemispherical intersections "Segment matching is a fundamental element of most subdivision modeling workflows." It's not the topology "A significant problem with trying to formulate a fixed…