Sure, I can do that for you. If a similar need comes up again, feel free to use the Flag:Report function or you can email us at helpdesk@polycount.com.
I am not really someone that is good at talking on forums the way I used to, but that has more to do with memory and such. Having said that, I really, really don't think this place is dying. (I do wish that there had been less use of photobucket back in the day lol)I should really share some of my work again, I actually…
Nicely done! Are you interested in feedback? Can you talk a bit about the construction process, what renderer it's made for (offline or realtime), share the specs?
Hey there, don't know if it's okay to post still, but I wanted to show final renders since I've managed one last effort to finish the thing :sweat_smile: Godot - added a custom "specular" shader to have stylized highlights. Debatable if it's payed off, but I wanted to try. For science! Also, now I know just a little bit…