I did my detail map this morning, will probably start working on the diffuse tonight, although my detail map will probably change right at the end. Its mainly on the model to make sure everything is tiling properly and it all fits into place. @letronrael when I read your first comment, I was like huh? Lets just say, their…
In what pose did you originally model? Arms completely down? If so, then lifting them 90° will cause quite a bit of deforming, no matter what. A 45° original pose is a lot better for most purposes. Oh and probably even more important, it doesn't look like you are using weighted vertex skinning... is that a limit of the…
This is looking very cool, really like it so far! I prefer the previous lighting though, the new lighting looks a bit artificial with the strong reds everywhere. This could look pretty awesome if it was sun lit only, letting the bouce do the work for you (and maybe exaggerate it here and there by using fake lights). The…
Looking cool - a bit Marc Brunet-esque in a way ! As for the one thing that might be off : the drapery overhangs and the light hitting the work bench seem to indicate that both the customers and the shopkeeper are standing within the same shaded area, yet the shopkeeper is lit as if light was hitting it directly and from a…
Hey, I originally just chose to model case as i thought it would be a fun project, the med kit idea came later on in the texturing phase as i thought it just added a bit of extra interest. It wasn't specifically designed for any type of game as such, I just liked the idea that the same asset could potentially be…
Hi Robson Michel, I love what you've done with the pixel-fidelity art on the first two posts and I can imagine them to fit very well in a game of that visual style :) For the first illustration, the colour on the people's skin in particular could be studied and revised further. For example the one above the fire looks a…
Hey Thomas, I did a quick overpaint of your first work: Values: You had something strange going on with the front face of the altar being that high in values, not being hit directly by the light source it wouldn't make much sense to be that bright. On the other hand the character was silhouetted and he wasn't being lit at…
1. It is a common mistake to think that you need to work with the exact same model when uvwing, baking normals/AO/whatever (in the same scene even, if you are working with max) You create clones. I've seen were people actually create animations so once they'v exploded the model, the can rewind and get it back to its former…
A set of 8 sci-fi building pieces, each of which fit together in any combination and orientation, allowing the quick construction of a futuristic building, spaceship or landscape. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/27888 Each piece comes with a detailed ambient…
News page has been redesigned a little. Trying to tighten it up a bit, make the art more prominent. I tried removing the post title/text/author, but those are important pieces of information so I just made them more compact. What do you think? The post text is probably the least important. Except we sometimes have posts…